Author Topic: CLY Project  (Read 7328 times)

Offline O. Ryner

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Re: CLY Project
« Reply #10 on: January 06, 2026, 18:34:31 »
I wanted to share a moment from the game with you all. Even though it happened some time ago, it has stayed with me because of the narrative power that a Playmobil 'click' can project within the game.



It took place during the crossing of the Sea of Akah. The situation was desperate: we had spent several turns failing to catch any fish, life counters were steadily dropping, and there was only one wooden spear for three characters. What began as an adventure ended up being a lesson in the cruelty of chance, and how it can twist any plan.
 


It still fascinates me how a Playmobil figure, with its eternal fixed smile, can represent such a raw and momentous scene. Two players conspired to kill —and eat— the third. That act of violence was no mere game mechanic; it ended up becoming the founding myth of what was once the city of Costa Nova.


Offline GrahamB

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Re: CLY Project
« Reply #11 on: January 07, 2026, 07:55:56 »

Two players conspired to kill —and eat— the third.


Eeew! PM fans rarely eat one another.
At that moment the ship suddenly stopped rocking and swaying, the engine pitch settled down to a gentle hum. 'Hey Ford.' said Zaphod, 'that sounds good. Have you worked out the controls on this boat?' 'No,' said Ford, 'I just stopped fiddling with them.' (With thanks to Douglas Adams)

Offline nrosrem

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Re: CLY Project
« Reply #12 on: January 08, 2026, 06:34:22 »
A very ambitious project.


I like it  😍

Offline nrosrem

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Re: CLY Project
« Reply #13 on: February 17, 2026, 17:52:26 »
I love it! It will look great.

If possible, I would like you to give me some advice on how to set up the scenes and take the photos, because I think it will be difficult.

Thank you and best regards from Valencia (Spain).

Online TableKnight

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Re: CLY Project
« Reply #14 on: April 28, 2026, 11:40:10 »
Really impressive photography! And I love love love the use of paper for waves, so creative!
-TK

Offline O. Ryner

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Re: CLY Project
« Reply #15 on: April 28, 2026, 20:21:25 »
I love it! It will look great.

If possible, I would like you to give me some advice on how to set up the scenes and take the photos, because I think it will be difficult.

Thank you and best regards from Valencia (Spain).

Thanks for your comment! To be honest, I'm not a photography expert, but I’ve learned a few things by trial and error. I’m happy to share what works for me if that helps. Best regards from Barcelona!

Really impressive photography! And I love love love the use of paper for waves, so creative!

Thank you! I'm glad you liked the waves. The whole game takes place in a world made of Playmobil, paper, and cardboard. Here are a few more photos of the paper sea so you can see it better!

This is the Sea of Akah in all its magnificence. ;)





Offline Macruran

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Re: CLY Project
« Reply #16 on: April 29, 2026, 02:39:28 »
 :(o): :clap:
"We like things in little." - G. Stein  
 :roman:

Offline O. Ryner

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Re: CLY Project
« Reply #17 on: May 02, 2026, 17:53:48 »
In these games, the Clicks develop their means of subsistence; they can deploy new forms of production or keep the game's technological potential dormant. In those sessions where an industrial mode of production has been reached, what initially appears to be a simple machine—like this thread winder—has sparked profound class conflicts and a dialectic of states and empires on a massive scale, incomparable to any other scenario in the rest of the games.






Offline Macruran

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Re: CLY Project
« Reply #18 on: May 04, 2026, 04:43:47 »
 :(o): :clap:

Are you implying heavily that Playmoluddism exists?
"We like things in little." - G. Stein  
 :roman: