Author Topic: CLY Project  (Read 1222 times)

Offline O. Ryner

  • Playmo Pal
  • Posts: 23
Re: CLY Project
« Reply #10 on: January 06, 2026, 18:34:31 »
I wanted to share a moment from the game with you all. Even though it happened some time ago, it has stayed with me because of the narrative power that a Playmobil 'click' can project within the game.



It took place during the crossing of the Sea of Akah. The situation was desperate: we had spent several turns failing to catch any fish, life counters were steadily dropping, and there was only one wooden spear for three characters. What began as an adventure ended up being a lesson in the cruelty of chance, and how it can twist any plan.
 


It still fascinates me how a Playmobil figure, with its eternal fixed smile, can represent such a raw and momentous scene. Two players conspired to kill —and eat— the third. That act of violence was no mere game mechanic; it ended up becoming the founding myth of what was once the city of Costa Nova.


Offline GrahamB

  • Moderator
  • Playmo Master
  • *****
  • Posts: 3544
  • Gender: Male
    • Playmofanatic
Re: CLY Project
« Reply #11 on: January 07, 2026, 07:55:56 »

Two players conspired to kill —and eat— the third.


Eeew! PM fans rarely eat one another.
At that moment the ship suddenly stopped rocking and swaying, the engine pitch settled down to a gentle hum. 'Hey Ford.' said Zaphod, 'that sounds good. Have you worked out the controls on this boat?' 'No,' said Ford, 'I just stopped fiddling with them.' (With thanks to Douglas Adams)

Offline nrosrem

  • Playmo Pal
  • Posts: 7
Re: CLY Project
« Reply #12 on: January 08, 2026, 06:34:22 »
A very ambitious project.


I like it  😍