Author Topic: seaport  (Read 7252 times)

Offline Hadoque

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Re: seaport
« Reply #10 on: August 02, 2010, 15:27:54 »
Suuper!  :D
Looking forward to see the next phases!

I've been having the same idea for years. (and I purchase / collect) Playmobil for that purpose. But I can't imagine my portcity will grow soo big and nice as yours. Though the fleet might turn into an Armada... ;D


Resistance is futile, you will be boarded!

Offline WarriorOfToys

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Re: seaport
« Reply #11 on: August 02, 2010, 16:01:11 »
ASTONISHING!!! :o :o :o
What an amazing castle! :wow:
Truely superb!!! :clap: :clap: :clap:
Steck is BACK! <:>

Offline scan

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Re: seaport
« Reply #12 on: August 02, 2010, 16:55:59 »
Very cool Castle !

Offline Gis

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Re: seaport
« Reply #13 on: August 02, 2010, 18:56:39 »
WOW Hauden_Lukas!

Your collection is amazing and your design skills OMG!!

Very impressive work, the city is great but the desing of the castle is truly amazing. It must have taken Ages to work it all out beforehand.

How did you take care of the flooring?

Thank you very much for sharing the pictures!

Offline Giorginetto

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Re: seaport
« Reply #14 on: August 03, 2010, 07:29:23 »
Great Steck work !!. How do you keep the double floors hanging on your outer double walls ? That was a problem i enountered in my mediaval city ... ??? ???
:knight: Steck is Holy . Bring back more steck sets and its guardians , the Nuremberg Guards :knight:

Offline hauden_lukas

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Re: seaport
« Reply #15 on: August 03, 2010, 20:08:35 »
Thank you for your responses! It is nice if my work can actually inspire others (I was inspired by many many architects in various forums...)

I've been having the same idea for years. (and I purchase / collect) Playmobil for that purpose. But I can't imagine my portcity will grow soo big and nice as yours. Though the fleet might turn into an Armada... ;D

I first had the city surrounded by a wall also at the harbor-facing side (see first pic, front side). Now I decided to have the city more open (using quite a few double arches and having more houses/storage facing the harbor) - so people can actually bring their goods and merchandise into the city without the hassle of passing a gate. This might result in a less protected city - but the outer walls are more a defense against troops coming from land.

The Licorne is welcome to let go anchor at the harbor (that's why it must be so long...)

How did you take care of the flooring?

Do you refer to Gioginetto's question?

Great Steck work !!. How do you keep the double floors hanging on your outer double walls ? That was a problem i enountered in my mediaval city ... ??? ???

This is in fact a problem BUT if you are using the floors shown in the image, you will not have these issues.

image: http://playmodb.org/cgi-bin/showpart.pl?partnum=30-03-9810

Alternatively, you could use these:
http://playmodb.org/cgi-bin/showpart.pl?partnum=30-02-8480

and use in between 2 of those:
http://playmodb.org/cgi-bin/showpart.pl?partnum=30-02-9150

hauden_lukas

Offline Giorginetto

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Re: seaport
« Reply #16 on: August 03, 2010, 21:05:22 »
image: http://playmodb.org/cgi-bin/showpart.pl?partnum=30-03-9810

Alternatively, you could use these:
http://playmodb.org/cgi-bin/showpart.pl?partnum=30-02-8480

and use in between 2 of those:
http://playmodb.org/cgi-bin/showpart.pl?partnum=30-02-9150

hauden_lukas


The second and third references is what I usd for my v2 mediaval city ( see Youtube under TheGiorginetto, ) but i really didnt know the first part, that would solve a lot of isseus, will ask playmo greece if i can get round 70 of them .....
:knight: Steck is Holy . Bring back more steck sets and its guardians , the Nuremberg Guards :knight:

Offline Hadoque

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Re: seaport
« Reply #17 on: August 09, 2010, 23:47:24 »
I first had the city surrounded by a wall also at the harbor-facing side (see first pic, front side). Now I decided to have the city more open (using quite a few double arches and having more houses/storage facing the harbor) - so people can actually bring their goods and merchandise into the city without the hassle of passing a gate. This might result in a less protected city - but the outer walls are more a defense against troops coming from land.

Yes, good idea about having the portside more open, I too considered building it that way. For protection, most portcities used to have a fortress on f.e. a high cliff or rockisland nearby the harbour.

The Licorne is welcome to let go anchor at the harbor (that's why it must be so long...)

Thanks... but...humm..(*slick*, now it gets difficult)...not sure how to say this...The Licorne...well....something happened when I was moving house, about a year ago now  ::) ....Let's say it still needs a lot of work in drydock  :'(


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Offline Rasputin

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Re: seaport
« Reply #18 on: August 10, 2010, 00:50:51 »
Hi

Absolutely beautiful architectural design  :)9

Thanks for sharing your work

Rasputin "The Mad Monk"
If you hear the sound of the bell which will tell you that Grigori has been killed, if it was your relations who have wrought my death, then no one in the family will remain alive. They will be killed by the Russian people. :prays: