Author Topic: Kingdoms Map: Selecting territory  (Read 46924 times)

Offline Tiermann

  • Playmo Master
  • *****
  • Posts: 9033
  • Gender: Male
  • Playmosaurus friendus
    • Animobil
Re: Kingdoms Map: Selecting territory
« Reply #90 on: February 02, 2011, 16:30:32 »
I believe it's supposed to be the equivalent of one square per person to start, and then after everyone who wants to has joined, the remaining territory will be up for grabs.

Offline Giorginetto

  • Playmo Master
  • *****
  • Posts: 7849
  • Gender: Male
  • Playmobil Aficionado
    • TheGiorginetto channel
Re: Kingdoms Map: Selecting territory
« Reply #91 on: February 02, 2011, 16:31:55 »
eeeh... I thought it was 2 squares per person.... ???

 :)


I will settle for I1,I2,J1,J2 as there is more water than land on these. Some squares have so little land its only fair i anbd others ask for a few more squares depending on their preferred location . please confirm its ok for this land to be under my Nuremberg Banner. for the time being as more land will be added I like to think in the near future!!!  ;D ;D ;D ;D
:knight: Steck is Holy . Bring back more steck sets and its guardians , the Nuremberg Guards :knight:

Offline Rasputin

  • The Mad Monk
  • Playmo Master
  • *****
  • Posts: 9681
  • Gender: Male
Re: Kingdoms Map: Selecting territory
« Reply #92 on: February 02, 2011, 16:42:43 »
so how do you take a territory that is all ready claimed. The best spots went only to the people who asked first.

I want to wage war on certain strategic spots that have better geographic locations
If you hear the sound of the bell which will tell you that Grigori has been killed, if it was your relations who have wrought my death, then no one in the family will remain alive. They will be killed by the Russian people. :prays:

Offline Gis

  • Playmo Master
  • *****
  • Posts: 2268
  • Gender: Male
  • Polar Bears are cool!
Re: Kingdoms Map: Selecting territory
« Reply #93 on: February 02, 2011, 17:00:20 »
so how do you take a territory that is all ready claimed. The best spots went only to the people who asked first.

I want to wage war on certain strategic spots that have better geographic locations

Well thats an interesting question!!

I think thats all about finding a way for the people that are involved to find a satisfactory way to duke it out.

I know Giorginetto and Gangrel will have a RL playmobattle for some of their lands...but other then that I think there are many ways to go!

IMO there are still some nice pieces of land available, and conquering is ALWAYS an option of course :-)

Offline Wolf Knight

  • Playmo Guru
  • ******
  • Posts: 11186
  • Gender: Male
Re: Kingdoms Map: Selecting territory
« Reply #94 on: February 02, 2011, 17:02:29 »

Is it alright to give you F-5 instead? You will be right next to Grangel,
and then I can split G-6 between you Grangel and Ronastoo. :)

Yeap! Thats sounds fine!!!

Offline Playmoholics

  • Playmo Master
  • *****
  • Posts: 1354
  • Gender: Female
Re: Kingdoms Map: Selecting territory
« Reply #95 on: February 02, 2011, 17:52:41 »
 :wave: My island in A5 is overlapping a little in A4 and I was just wondering if it is possible to have the whole island (just part of the island, not A4)? Not to be greedy, but I think the vikings inhabit that island and you know how vikings can get  ::)

Don’t ask what the world needs. Ask what makes you come alive and go do it. Because what the world needs is more people who have come alive – Howard Thurman.
I need Playmobil! 

Offline Tiermann

  • Playmo Master
  • *****
  • Posts: 9033
  • Gender: Male
  • Playmosaurus friendus
    • Animobil
Re: Kingdoms Map: Selecting territory
« Reply #96 on: February 02, 2011, 18:19:41 »
If you want a particular spot you might start with negotiation. Talk to the person who has that area and see if you can work something out.

I would think battles are going to either require in person Playmo battles, photo story battles cooperatively between the two combatants, and or a set of battle rules involving die rolls.

I have almost no interest in battles. That's why I chose a peninsula where I would have only 1 border. Since we get to write our own topography my peninsula is a high plateau with valleys - steep cliffs to climb from the sea and no beaches. Making it easily defensible. Conveniently Sweetwater is my land border and we are in alliance so there's no threat there. If Martin ever gets attacked I would send troops to help of course. My guess is that anyone interested in battles will take a spot close to Giorginetto since that area will be the hot spot.

I have a nifty 3D program that lets me do topography. Once we get scale settled I will start by doing the section where Martin and I are located as a test to see how it works out. If it goes well I could eventually do 3D Satellite type views of the entire map.

Offline tonguello

  • Playmo Master
  • *****
  • Posts: 6631
  • Gender: Male
    • tonguello
Re: Kingdoms Map: Selecting territory
« Reply #97 on: February 02, 2011, 18:24:00 »
:wave: My island in A5 is overlapping a little in A4 and I was just wondering if it is possible to have the whole island (just part of the island, not A4)? Not to be greedy, but I think the vikings inhabit that island and you know how vikings can get  ::)



Jenna I have A2 and A3 we can split A4 if you want  :)
...“But waiting can’t be bad, for plastic men, as I have learnt, are made to wait when playing's done”...
Check my blog: www.funfanphotoys.tumblr.com

Offline Gis

  • Playmo Master
  • *****
  • Posts: 2268
  • Gender: Male
  • Polar Bears are cool!
Re: Kingdoms Map: Selecting territory
« Reply #98 on: February 02, 2011, 18:27:21 »
If you want a particular spot you might start with negotiation. Talk to the person who has that area and see if you can work something out.

I would think battles are going to either require in person Playmo battles, photo story battles cooperatively between the two combatants, and or a set of battle rules involving die rolls.

I have almost no interest in battles. That's why I chose a peninsula where I would have only 1 border. Since we get to write our own topography my peninsula is a high plateau with valleys - steep cliffs to climb from the sea and no beaches. Making it easily defensible. Conveniently Sweetwater is my land border and we are in alliance so there's no threat there. If Martin ever gets attacked I would send troops to help of course. My guess is that anyone interested in battles will take a spot close to Giorginetto since that area will be the hot spot.

Well said Tim!!


I have a nifty 3D program that lets me do topography. Once we get scale settled I will start by doing the section where Martin and I are located as a test to see how it works out. If it goes well I could eventually do 3D Satellite type views of the entire map.


*DROOL* OMG...that would be SOOO awesome!!!

Offline Martin Milner

  • Eugene, Oregon, USA
  • Playmo Master
  • *****
  • Posts: 2754
  • Gender: Male
    • An Englishman in Eugene
Re: Kingdoms Map: Selecting territory
« Reply #99 on: February 02, 2011, 19:01:41 »
Jenna I have A2 and A3 we can split A4 if you want  :)

One square per person tonguello, until everyone who wants to join in has some territory.


Like Tim, I'm not interested in battles with other Playmofriends, just having a location where my Klickies can live in peace, and have small adventures. For people who want to use one particular Playmobil heraldry for their kingdom, fine, but nobody can expect exclusive use of any Playmo heraldry, as we all have klickes in many heraldic styles and will want to use them. If you create your own livery of course that will be exclusive to you.

My land will be a bit like the maps in Oblivion and Morrowind, with several cities, each with its own livery, and rangers and road patrols keeping things together on the roads, rivers, and less populated areas.