Author Topic: Kingdoms Map: The Code of Nobles  (Read 9384 times)

Offline WarriorOfToys

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Kingdoms Map: The Code of Nobles
« on: March 11, 2011, 15:46:45 »
Hear ye, hear ye.

I issue a challenge to all Kingdoms of the world.
Have your scribes consult one another,
and send to Rutileo a list of all things a King or Knight should follow. (via PM)
We shall call it, the Code of the Nobles.

***

Hey everyone,
I am calling all peoples of the Kingdoms Map,
From so far south as Pavelonia, to the north of Avalon,
From the East of Krull,
to the West of Argenland.
And all in between... ;)

To submit your ideas to form a sort of code of chivalry for our world.

Some examples may be:
Cannot Kill Messengers,
Cannot invade Kingdoms without first declaring war,
Cannot blockade ports without first declaring war,
Must have a reason for going to war...

And stuff like that.
Of course your suggestions don't have to be about war.
In fact, I would prefer if most of the code was not.

So please, feel free to post about any rules you think Kings (or queens) should follow. :)
I will be adding a formal list to this thread soon. :wave:
Steck is BACK! <:>

Offline Giorginetto

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Re: Kingdoms Map: The Code of Nobles
« Reply #1 on: March 13, 2011, 19:23:10 »

Cannot Kill Messengers,
Cannot invade Kingdoms without first declaring war,
Cannot blockade ports without first declaring war,
Must have a reason for going to war...

Out of Character : Great Idea   :)9

In Character ( King Iseroth)

 :no: :no: :no: :no: :no: :no: :no: :no: :no:

' Kingdom of Krull in these harsh times will not sign nor obey any such treaty and will continue its old custom of messengers being held accountable for the messages they bring ( out of character note : a custom that was followed in Ancient Sparta in Greece , see movie '300'). Also the Kingdom will command its navy and army according to its Kings commands and ignore completely the above and everything . The Kingdom of Krull answers to No one !!!!  :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight: :knight:
:knight: Steck is Holy . Bring back more steck sets and its guardians , the Nuremberg Guards :knight:

Offline WarriorOfToys

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Re: Kingdoms Map: The Code of Nobles
« Reply #2 on: March 13, 2011, 20:36:26 »
... messengers being held accountable for the messages they bring... a custom that was followed in Ancient Sparta in Greece , see movie '300')....

I am fairly sure that is hogwash,
as was much of the other "Historical Accuracies". ::)

And this is no treaty we ask for,
this is the law of knighthood,
and should a knight or noble of court not follow it,
He is accursed.
Steck is BACK! <:>

Offline Gis

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Re: Kingdoms Map: The Code of Nobles
« Reply #3 on: March 13, 2011, 20:40:59 »
Great Idea WoT!

Unfortunately I am too busy RL to contribute at this point.

Offline Giorginetto

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Re: Kingdoms Map: The Code of Nobles
« Reply #4 on: March 13, 2011, 20:50:27 »
I am fairly sure that is hogwash,
as was much of the other "Historical Accuracies". ::)

 :no: :no: :no: :no: :no:

That was a fact in Ancient Sparta and Greece !!!!  ;D ;D ;D
:knight: Steck is Holy . Bring back more steck sets and its guardians , the Nuremberg Guards :knight:

Offline playmojager

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Re: Kingdoms Map: The Code of Nobles
« Reply #5 on: March 13, 2011, 21:20:08 »
Very nice idea WoT, I will respond soon.  :wave:
  Fire and Axe

Offline Tiermann

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Re: Kingdoms Map: The Code of Nobles
« Reply #6 on: March 14, 2011, 18:12:00 »
Since magic or at least the appearance of magic is allowed there should be rules covering that

Magic may not be used upon another person without their consent
Using Magic in an attempt to deceive a Ruler, for purposes nefarious or not, shall be subject to the same penalties as common fraud or theft.

Offline WarriorOfToys

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Re: Kingdoms Map: The Code of Nobles
« Reply #7 on: March 28, 2011, 00:58:18 »
Hi Guys,
Here is just a list of some things I have thought of so far.
I will probably add to it,
and I would like if anyone has thought, opinions, or more ideas! :D

I hope you like them.

Code of Nobles
These are the rules of the noble class,
that all of royal blood should study and obey.


Battle
That in battle, you must first look your enemy in the eye before
striking him, but only if he too is of noble blood. Thus he has a
chance to defend himself. Therefore you see his face, and may respect
him as a man, not a monster of metal.

That in battle, Nobles are banned from using the sport of the bow. For
if you are to kill another man, he deserves to be defeated fairly,
though your own might, and with his to defend himself. Crossbows
especially are forbidden, and it is viewed un-right, though tolerated
for a lord to allow his subjects to use crossbows.

That in battle, nobles are forbidden to run down their enemy as they
flee. They are to use every method possible to capture or contain
their riot, but they cannot attack them from horseback. It is fair to
fight them on foot however, as you are both then on a level field, and
that is important against a man who has lost heart.

That in battle, if a man chooses to surrender, he is to be given fair
treatment. He shall be received and his weapons taken and stored, for
should he pay a ransom he is to be handed back unharmed with his
weapons and armor (if the payment for the ransom includes these).

Ransoms shall not be too large that one cannot pay it. A ransom should
be equal to the man's status and coffer size, and on the offenses he
has committed in battle. More may be added to pay for the armor, which
will be judged by it's condition, as will be his weapons.

If he does not pay ransom, or cannot, then he shall be tried as a man
of the kingdom in the court of law, and his fate shall be decided by
the ruling of the court.
A man cannot be tried for killing men in battle, for it was his own
duty to his country. Instead he must be tried as one who has or has
not followed the Code.

Peasants and common folk are to pay only the smallest ransom allowed.
If one is captured and cannot pay, then he is not to be tried, for a
peasant is not bound to the Code, and therefore cannot be tried by his
actions following it.
If a peasant is captured and cannot pay, he therefore shall work for
the man whom captured him,
Or for the lord of the man whom captured him.

That in battle, if a man is told to break the code by his lord, he is
to do so, but cannot be bound to the offense as it is his duty to
follow his lord, and therefore his lord should be the one punished.

Executions of a lord are to be done in the fashion of his choosing.
Trial by combat is acceptable, however, a lord may veto this one
choice for execution, as it is possible for his own men (who have
committed no offenses) to be killed or injured.

It is against the law of the Code to pit two condemned men against
each other for the sport of others. Such practices are considered
barbaric and the lord who conducts such sports is to be tried in
court, and if found guilty, put to death.

Court
Heralds are protected by any violence or mistreatment, even in hostile
or warring kingdoms. The law of the herald is sacred, and should this
law be broken, the lord is to be tried in court and if found guilty,
put to death.
Also, the people of the lord shall replace the dead herald with
another herald, and a number of peasants according to the stature of
the lord whom put the herald to death.

Courts are to be comprised of the peers of the man on trial. Thus if a
minor lord is on trial, only other minor lords can judge him. If there
are not enough peers of the man on trial present to form a proper
court, then a person or people of higher status may be selected to
fill in the spots necessary, but only the spots absolutely necessary,
to create a full court.
Steck is BACK! <:>

Offline Gis

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Re: Kingdoms Map: The Code of Nobles
« Reply #8 on: March 29, 2011, 08:45:29 »
It's a good start WoT. I like Tim's suggestion of including Magic somehow, I am planning to have a small regiment of WarWizards joining in the Army of Belathre.

Just to make sure. It is ok to have Archer Regiments in your Army however as a noble you are not alowed to use it? Are nobles allowed to be trained in Archery for tournaments and the like?

I think the surrender and ransom clause are slightly to easy. This will only happen during WAR!! anyway and then I think these terms might be easily violated. During ceasefires between warring parties these kind of transactions can be handled, but it might not always be feasible during wartime.

Offline WarriorOfToys

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Re: Kingdoms Map: The Code of Nobles
« Reply #9 on: March 29, 2011, 12:00:30 »
It's a good start WoT. I like Tim's suggestion of including Magic somehow, I am planning to have a small regiment of WarWizards joining in the Army of Belathre.

I do too, I think adding magic is a great idea. Since however magic was mostly lost to Rutileo,
I might not be the person to add these requirements. However, I can think of a few.


Just to make sure. It is ok to have Archer Regiments in your Army however as a noble you are not alowed to use it? Are nobles allowed to be trained in Archery for tournaments and the like?

Correct, you can command lesser troops with archers in them, but a Nobel cannot use archery, in war.
However, as you say, he is perfectly allowed to learn it for skill in tournaments. :)
I will add that.


I think the surrender and ransom clause are slightly to easy. This will only happen during WAR!! anyway and then I think these terms might be easily violated. During ceasefires between warring parties these kind of transactions can be handled, but it might not always be feasible during wartime.

True, there would be little way of policing these actions during war,
But the idea is that the Knight would treat this as sacred and obey it to the letter without there needing to be much policing.
Rutileo has been using these basic rules for fighting for a long time, they are just officiating them now.
I like to think that this will be much the same for other Kingdoms.

What about the Surrender and Ransom rules do you find too easy?

Steck is BACK! <:>