PlaymoFriends

General => Brainstorming For Playmobil => Topic started by: Pynedor on March 14, 2012, 16:51:45

Title: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 14, 2012, 16:51:45
Hello, here are some interesting ideas that I’ve had for some Playmobil sets that I think would be really cool and also quite marketable. I have tried to keep the sets smaller and more centralized so as to possibly reduce costs in both their production and retail prices.

Playmobil Ideas

Themes

Wizards - This would be a sort of rejuvenated Magic theme, full of wizards with staves, fanciful robes, and strange hats but also of witches or female magic-casters too. And of course this would all be set in a pre-gunpowder age.
   Sets:
   1. Master Wizard - an elderly wizard, maybe in the stereotypical bright blue robes and pointy hat with white trim, holding a large wooden staff with a carved top. 
   2. Elemental Wizards - a set of four wizards, each clad in robes and with a staff of his element - earth, wind, fire, and water; they could each be of different ages and have different accessories.
   3. Dark Casters - a set of maybe two magic casters, a woman and a man, who are clad in black or very dark clothes; clearly the antagonists of the magical world.
   4. Wizard’s House - a small cottage where a wizard might live, with potion flasks and strange things around. 


Druids - This would be a Celtic or early northern European theme, with Celtic warriors (like the one just released) and druids with robes who make potions and such, lots of ancient woodland-type trees and maybe more gnomes, mushrooms, toadstools, fairy rings, and such. 
   Sets:
   1. Druidic Ritual - a circle of druids with some sort of stone or organic structure (Stonehenge-like would be possible) with a central altar of some sort.
   2. Mystical Tree - a few druids around a great tree, which has carved symbols in its trunk.
   3. Celtic Dwelling - a family living in a roundhouse (this would be an awesome house to have!), a father, mother, and some children; it would be great to have some cereal or root crops in a small farm-type base plate for the family to go along with the house.
   4. Mystical Forest - some ancient woodland-type trees with gnomes, elves, brownies, or fairies that are earthen-themed.


Dwarves - This theme would play off the coming dwarf figure. It would consist of a race of dwarves who could stereotypically mine or live in caves, they could also have workshops where they make siege engines or smith things.
   Sets:
   1. Mine Cart - a cart pulled by an ox that is full of uncut gemstones; a carter and a guard dwarf with an axe for defence would be included.
   2. Forge - a forge operated by several dwarves, where they create pickaxes, axes, and armour for their comrades.
   3. Dwarf Family - a small cottage with little openings made for the dwarves (this cottage might seem too specific, so only the family could be released separately); the family consists of a father and mother dwarf and some children (maybe the normal child torso with smaller legs and arms).


Native Americans (Eastern) - This is something that I’ve been thinking a lot about - a theme for Native Americans of the East (instead of always focusing on Western Natives and cowboys). This could include longhouse culture, possibly meeting with early Europeans, and many of the stylistic and cultural differences seen in Eastern Native American tribes.
   Sets:
   1. Longhouse - a longhouse about the length of two half-timber Playmobil houses, with a central fire for cooking, many pots and baskets, maybe a deer carcass, and a few Native Americans, male and female.
   2. Ritual Fire - ritually clothed and possibly painted tribe members surrounding a bonfire, where they could dance and hold ritual, as well as social, engagements.
   3. Eastern Native Family - a family of Eastern Natives, most likely with the four normal family members.
   4. Cross-cultural Exchange - this set could be a sort of peaceful exchange, maybe with a European fur trader living with or at least trading with a Native tribe; he could have a canoe and be doing an exchange with them along a river; the set would include a few pelts and maybe kettles for exchange.
   5. The Meeting - this set could have a group of Natives (a chief and one or two others) meeting with Europeans (a captain, governor, or such and some allies) to trade or negotiate; this would introduce a lot of cool period garb for the Europeans of the time and the Eastern Natives, whose dress was distinct from that of the Western, desert-dwelling Natives of the overdone cowboy encounters.


Medieval Living - This would be a favourite of mine, and it would include Medieval sets which do not necessarily focus on the fighting aspects of the Middle Ages (though the Knights theme would still be around of course).   Sets:
   1. Medieval Shop - a half-timber house as before, a market stall, or a smaller thatched cottage; this could be any type of shop (or at least figures) for thatchers, fletchers, fishmongers, huntsmen, bakers, shoemakers, clothiers, tailors, innkeepers, tavern owners, blacksmiths, wagon makers, or any other artisans or merchants.   
   2. Pilgrims - a group of Medieval folk assembled to undergo a pilgrimage; they might have horses or donkeys to ride and a few small weapons to guard themselves on their journey.
   3. Highway Bandits - a small group of two to four highwaymen in dark clothing or hoods with knives, small swords, or bows prepared to attack a group of travelers (like the pilgrims). 
   4. Peasants - the much desired set of Medieval peasants, like farmers and other workers; maybe four or five could be included with minimal accessories (at least farm tools, headwear, and such) to reduce cost.


Crusaders - This would be a clearly controversial theme, and many others seem to think it’d be a cool idea too (however impossible it seems to ever have it though), it could include many European crusaders and their enemies (probably this would consist of their Middle Eastern enemies, as their Baltic, Iberian-Muslim, or other enemies would prove too much of a niche); Rhalius posted several great suggestions for a similar theme.
   Sets:
   1. Crusader Expansion - a set of three to five crusaders, Knights Templar or Teutonic Knights (or others if they were ever to be made).
   2. Crusader Castle - a castle of the crusaders in the Middle East, about the size of the Eagle Castle maybe, with a reddish or tan sandstone-type colour; the set could include a grandmaster of whichever order and could be shown with its gates open and Middle Eastern traders freely entering with their wears (this would show the castle to be a place of meeting and protection, instead of a solely militaristic fortification). 
   3. Saracen Expansion - a set of three to five Saracens to oppose the crusaders, they could be from any of the ancient Arab tribes.
   4. Trade Caravan - a Middle Eastern band of travelers with camels (or horse, donkeys, and such) with goods for trade.


Tournament Knights - This theme is based on Medieval romance, with questing knights and tournament-style sets.
   Sets:
   1. Tournament Pavilion - a Medieval-style pavilion, similar to the swan knight’s, possibly without printing or with a changeable place for a shield, pennant, or small cloth banner so it could be used for different factions or knightly heraldries; it could include a knight, squire, horse, bedding inside the pavilion, steps for the armoured knight to mount the horse (a very cool feature of the older sets), and racks of weapons and such.
   2. Jousting Lists - similar to the older jousting sets, lists with two, or even three, knights with caparisoned horses and in heavy armour with lances, racks of weapons and extra lances, attending squires, and - if costs allow - Medieval spectators.
   3. Knights at the Tourney - knights in heavy armour with broadswords or maces fighting, though clearly for sport, with flags around them, weapon racks, and such.
   4. The Favour of the Lady - a Medieval lady of the court placing her favour onto the lance of a richly armoured knight, who is on an equally richly caparisoned and outfitted warhorse.
   5. Tournament Knights - maybe three to five sets (like how the bronze knights were), each with a different knight on a caparisoned horse with lance, sword, and shield; I think these would sell well if priced reasonably and kept to high quality (look at cowabounga’s knights :lol:).


Add-Ons

These are some add-on ideas of mine that might not fit exactly with just one of my themes or those already out.

   Sets:
   1. Cape and Cloak Collection - a set of different coloured cloaks and capes, some full length, some mid-length, and some short capes.
   2. Medieval Weapon Lot - a set with a large amount of weapons (maybe no armour being included will make this cost less), example: 10 ordinary swords, 5 longswords, 5 daggers, some pikes, some halberds, some battleaxes, some war axes, (some warhammers, if only they existed!), some flails, or any combination really.
   3. Medieval Armour Lot - it'd be nice to buy armour and weapons separately, to spread out the cost; here should be some normal-sized plates and arm pieces, and also some blank silver shields, like those in the Knight's Market Stand.
   4. Medieval Helm Lot - some great helms, salets, large helms, and basically any sort of playmobil helm that's offered; I think it'd be cool if there were a few different helm lots, some with older style Medieval helms and others with full-face helms, parade, tournament, or jousting helms.
   5. Another Medieval Tournament Equipment Set - some lances, full helms, horse caparisons and armour, jousting shields, some fanciful plumes and helm feathers.


This is all that I can think of right now, but I have many more less-specific ideas (like Medieval fantasy themes or individual, more doubtful to be released sets). If I think of anything else later, I will add it to this thread. Thanks for reading if you have made it this far. :)


Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: bonniebeth on March 14, 2012, 17:11:42
i must admit I didn't read your entire post, because most of it is not my themes. But I totally agree about the eastern indians! It's something that's been mentioned around here before, and I'd really love to see that theme! Teepees are really cool, but there are so many other kinds of native homes, it would be nice to see something different. I like your ideas.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: conniefrere on March 14, 2012, 17:48:34
Some great ideas here. The post, and the amount of ideas, reminded me of Rhalius' posts when he has suggestions.  :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Tiermann on March 14, 2012, 18:28:11
Great ideas. The whole Native cultures thing bugs me because they mix together 3 very different ones in the most recent series.
The iconography and totem pole are Northwest Coastal, the clothing and tipi are Plains, and the kachina is Southwestern.
Adding a wooden longhouse in the NW Coastal style with the totem pole and current shields would be great  - it would also allow them to do the fancy canoe/longboats and lots of interesting masks.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 14, 2012, 20:24:27
Thank you guys. :) And yes, I have read Rhalius's excellent suggestions!
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: bonniebeth on March 14, 2012, 20:57:51
Great ideas. The whole Native cultures thing bugs me because they mix together 3 very different ones in the most recent series.
The iconography and totem pole are Northwest Coastal, the clothing and tipi are Plains, and the kachina is Southwestern.
Adding a wooden longhouse in the NW Coastal style with the totem pole and current shields would be great  - it would also allow them to do the fancy canoe/longboats and lots of interesting masks.

I just keep the totem poles and kachina dolls out of it, and then everything looks pretty much ok. Especially on the older ones because the clothing is rather generic.

I'd like to see wigwams, too.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: doug on March 14, 2012, 22:07:51
Peasants and Wizards and Dwarves!  Oh My!

I like the fantasy ideas. 

For poor peasants, see if anywhere near you has the Magic Fairy tale set on clearance. 

Hansel and Gretel were shelf warmers (no princesses.)  The ragged clothes works well in a castle setting, IMO.  Even the rustic fence fits outside a castle wall.  Very under-rated set.

doug
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 14, 2012, 22:56:57
Alas, I've looked for those fairy tale sets and have never found any. :( Thanks for the tip though, mate!
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Rhalius on March 15, 2012, 00:32:10
Some good ideas there, you do seem to restrict the themes to rather small sets though, most themes have one or two large sets, some medium sets and a few small sets.

Perhaps the wizards could make a nice "collect them all" theme, like is done with dogs, horses and motorcycles already?

Each could come with accesoires that show their role, always including a staff in their style. 

-The old grey bearded wizard could come with a bookshelf and a lecturn with an open book on it. Kind of showing this wise old man has lots of knowledge.
-A Necromancer could come with a raven and various bones, perhaps a full skeleton even and some dark objects.
-A mage with stars on his robes could come with a telescope and various related objects.
-A middle eastern mage could have a magic carpet, magic lamp and other items associated with an arabian nights theme.



Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 15, 2012, 02:53:40
Thanks for the additions, Rhalius! I like them all, but there has already been a flying/magic carpet set, so maybe a re-release of that would be possible. ;)

Some good ideas there, you do seem to restrict the themes to rather small sets though, most themes have one or two large sets, some medium sets and a few small sets.
I was thinking about this, and with current prices, I wager that some of these could be larger sets, like the longhouse, crusader castle, or druidic ritual. Lots of them would be medium-type sets for sure, like any of the ones with buildings, like the shops, the wizard's cottage, and the roundhouse. :)

Perhaps the wizards could make a nice "collect them all" theme, like is done with dogs, horses and motorcycles already?
Certainly! I was thinking that they could be like the bronze knights (and the ones you mentioned). I also utilised this idea with the tournament knights suggestion! :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: el jefe on March 15, 2012, 04:12:44
Wizards sounds awesome to me!
I would love to see some more accurate playmo native americans instead of the standard mish-mash.   ;)   
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Bolingbroke on March 15, 2012, 10:59:28
You know how I feel about the Crusades theme  ;D

Actually this morning I was thinking about the tournament stuff and I thought it would be cool for PM to give us an update: I thought it could be a bit like the Wolf Knight theme from a couple of years ago. You'd have a number of sets - say 6 - and in each set you would have a knight and his squire. Though then again it would be cool to have tents too. But that would drive prices up too much.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 15, 2012, 15:26:02
Though then again it would be cool to have tents too. But that would drive prices up too much.
It probably would drive the prices up considerably to have that. :( That's one reason why I suggested the possibility of using a single one in a larger set for the different knights if they each came with their own shield or small banner to attach to it. But as you said, this could still be expensive; and I think the bronze/wolf knights were highly priced, considering that it was only a single warrior and a wolf in each package. But a rejuvenation of a knightly tournament set or sets is definitely near the top of my wishlist.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: PlaymoMan on March 15, 2012, 16:50:19
Wow, fantastic ideas! The druids are particularly appealing to me, as one of my primary interests is the Roman theme. :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 15, 2012, 17:31:11
Wow, fantastic ideas! The druids are particularly appealing to me, as one of my primary interests is the Roman theme. :)
Thank you. :) It does seem that the Playmobil Romans lack many of their adversaries, though I would be on the adversaries' side if they did produce them. :lol:
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: doug on March 15, 2012, 17:32:51
Some additions to Pynedor's great fantasy ideas:

A good run-down shack would also be a nice piece for either knights or for a fantasy/magic set.  I have tried to cobble  these together from the hillbilly shack, from the nativity manger, from the petting zoo, but nothing looks quite right.    Either an uncut-stone house, a rough plank house, or a log house; with thatch roof; would add some diversity to the steck walled buildings in existence.

Rhalius, I like the Wizards Special+ idea.    Don't forget to include a BAT in one!!  We are WAY overdue....

PM has used the child body for a lot of fantasy creatures:  Dwarf, gnome, goblin, Christmas elf.  IMHO they managed to make these distinct (enough.)

Similarly, I would like to see an oversized body template that could be re-used as an ogre, troll, (small) giant, Frankenstein's monster, etc.  Even 1/2 a head taller than a standard clicky would do.  Maybe a whole head taller....  

doug

Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 15, 2012, 17:45:14
Those would be great, doug! I particularly like the idea of an uncut-stone house, like the Celtic style roundhouse I suggested. Those are really cool if you've not seen one before.

Also, check out the Playmobil MMORPG thread. We were discussing a frost giant and demonic skeleton at the end of the trailer that might be signs of the release of larger/fantasy creatures or humanoids.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: doug on March 16, 2012, 20:34:14
Quote
Playmobil MMORPG thread. We were discussing a frost giant and demonic skeleton

Yes we were ;)

While some real giants: 2 clickies tall, like the frost giant, would rock; I still think there is a niche for some bigger figures in the 3.5"(7cm) neighborhood.
 More in the Shrek/Hagrid area, less in "Fe-fi-fo-fum" territory.

Quote
Celtic style roundhouse I suggested.
I just googled those!  Really cool designs.  Seem like a great place to find a wizard.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 16, 2012, 21:32:15
 :lol: Oh, right... we were! And yes, the roundhouses are great! ;)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Justindo on March 17, 2012, 18:30:54
Excellent ideas, Pynedor!  As conniefrere wrote, they remind me of Rhalius' excellent suggestions.

As a collector of Playmobil's historical themes, almost all of these ideas are very appealing.  The Druids would be great for the Romans, especially the Stonehenge and roundhouse idea.  I love the idea of Eastern Native Americans with a longhouse, as it would work well with the Pirate theme.  I like the peaceful take on it as well.  The medieval life, tournament, and Crusader themes would obviously be perfect for the Knight theme.  Add in some Norman knights, and I would be a very happy Knight collector!  I like your peaceful trade take on the Crusader castle as well, which might make this theme more appealing. :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 18, 2012, 00:49:19
Thank you, Justindo! Norman knights would make me happy as well. :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: doug on March 19, 2012, 17:51:00
Every time I see this base: http://playmodb.org/backs/4460_back.jpg (http://playmodb.org/backs/4460_back.jpg) I think of druids.  New accessories needed, of course.  I just like that base....
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: conniefrere on March 19, 2012, 18:26:50
Excellent ideas, Pynedor!  As conniefrere wrote, they remind me of Rhalius' excellent suggestions.

And all these great ideas should be picked up by Playmobil! :)

I already envision a roundhouse celtic village with druids, warriors and more...
Will buy a lot of that stuff. And next to the village big granite stones in a circle  :love: :love:

And for playmobil it should be easy to change the mold a little from the roundhouse, so that they can produce greek tholos tombes for their new Bronze age mycenaean theme! The Granite stones could be used to make the cyclopean walls of Tiryns, the city allegedly founded by perseus and were heracles was born.... Which would be two great klickies too....

Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 19, 2012, 22:16:50
Every time I see this base: http://playmodb.org/backs/4460_back.jpg (http://playmodb.org/backs/4460_back.jpg) I think of druids.  New accessories needed, of course.  I just like that base....
That would be an excellent piece to add to a druid set, for certainty.

And all these great ideas should be picked up by Playmobil! :)

I already envision a roundhouse celtic village with druids, warriors and more...
Will buy a lot of that stuff. And next to the village big granite stones in a circle  :love: :love:
Thanks! :lol: The roundhouse is definitely one of my favourite wishes to be released.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: doug on March 24, 2012, 03:46:26
Sorry I keep adding my ideas to your wish list, Pynedor,  but a medieval/fantasy theme just gets me going:

An arched stonework bridge would rock.  I don't know what else would go with it (maybe your highway men?)

Covered or uncapped would be fine.  A convertible one would be best. 

doug
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Wolf Knight on March 24, 2012, 07:49:10
Sorry I keep adding my ideas to your wish list, Pynedor,  ...

A new thread on this board, listing your own ideas, is a better solution than keep adding them here  ;)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Jimbo on March 24, 2012, 13:16:27
.

I'd like to see wigwams, too.

...and pueblos  :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 24, 2012, 13:55:11
Sorry I keep adding my ideas to your wish list, Pynedor,  but a medieval/fantasy theme just gets me going:

An arched stonework bridge would rock.  I don't know what else would go with it (maybe your highway men?)
That's fine. I think that your ideas are great as additions to mine, but if you can think of a lot of your own ideas, you could make your own thread if you want to. Then you could expand on them all in more detail. :)

That said... a stone bridge would be cool too. Maybe it could even go with a cart or something, carrying goods into a town. Then the highway men could rob it... :lol:


...and pueblos  :)
That would be interesting if they did that. Those would be more suited to the Western theme though, not so much of a New World theme, which is what I think Eastern Natives would fit into. Unless we take into consideration the Spanish explorers in that territory. That could lead to some very interesting sets also. Nice idea! :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: doug on March 24, 2012, 17:33:46
Quote
Maybe it could even go with a cart or something, carrying goods into a town.]Maybe it could even go with a cart or something, carrying goods into a town.

Oh yeah! A great way to release an updated ox cart! http://playmodb.org//backs/3891_back.jpg (http://playmodb.org//backs/3891_back.jpg)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 24, 2012, 20:36:02
Oh yeah! A great way to release an updated ox cart!
Definitely, and for the same reason that we've all been mentioning - the lack of non-warrior Medieval people!

In addition to the bridge, it would be nice to have some other smaller parts of a Medieval environment, like watchtowers or gatehouses.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Rhalius on March 26, 2012, 15:57:46
Seeing how they often used soldiers that are clearly british for the pirate theme, and the nuremberg guards being afflicated with the Holy Roman Empire without a doubt, what is stopping playmobil from releasing more medieval factions based on a specific country?

That could make for a great history lesson since they could incorporate the architecture of that country into the sets without directly copying an existing castle. (would be too big)

Considering the many wars between england and france, they could possibly pit those two against each other in a batch and highlight their strenghts.
English having longbowmen for example, and the french having more knights.
Both sides could have a small castle and an army builder set with about five soldiers, the rest of the sets could be bards, heralds, civilians, a royal court and such.

Would also be great to see the Holy Roman Empire making a return. The nuremberg guards where nice, but with all the newer parts they could do the country more justice. They already designed the distinct gothic armor for playmobil many years ago after all, might as well use it for german knights.
There could also be zweihander swords for some clickies, they could go a bit for a renassance style, kind of like they did with the nuremberg guards (which had a cannon)

Other medieval factions that could distinctively be portrayed through playmobil could be Scotland, Spain, Venice, Turks, Mongols and Byzantium.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 27, 2012, 00:50:54
Hmm, it is indeed puzzling why they do not make some more Medieval factions based on actual kingdoms. I don't really see any real conflicts that it would cause, at least no more than any of the other figures you mentioned.

What you have reminded me of, however, are some new weapon varieties! I've been thinking of how a two-handed sword could be done, but I reckon it'd end up looking bizarre any way it's done with Klicky's straight arms... Though I really want a nice, European-type falchion (like the Conyers falchion). That's probably my most desired Playmobil weapon to be released, though warhammers would be great too, like I mentioned in the first post.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Rhalius on March 27, 2012, 08:03:15
I was thinking of a sword thats maybe a little longer, like the katana.
Other weaponry I'd like to see would be smaller hand axes, a bit more like a woodcutter's axe but not quite. A hammer seems nice too, and I'd also like to see medieval short swords. Longswords where usually reserved for nobility after all since they where more expensive.
Smaller crossbows, larger crossbows, bucklers, A two handed axe, javelins and slings could be nice additions as well.
I am still surprised they didnt have slings with the egyptians.

Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 27, 2012, 18:48:55
Some of the Roman sets had javelin-like weapons I think.

I'd really like a nice falchion, but I agree about the short swords; I was thinking about how it'd be done, but then I figured making the "normal" sword shorter would make it resemble the child-sized sword. But a newly designed one would be great. The slightly bigger sword that is also straight reminds me sometimes of a longsword, though it's really more like a broadsword I suppose.

They have that giant two-handed war axe that is really strange looking (and too big for Klicky hands; it makes them bend too widely if the axe is kept equipped for too long), so I think other two-handed weapons might run into a similar problem. Though I think the crystal sword would have to be a two-handed sword (or a magically-imbued one, which I suppose it is), but it looks kind of bizarre by being so large.

I also think a woodcutting axe would be a nice addition, because the hatchet out now is too modern and the smaller war axe is too big and war-like.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Rhalius on March 28, 2012, 08:51:50
I only have one of those really large axes and am using it as an executioners axe. I'd like to see a more primitive version of it though.. just one sided axe, something suitable for a viking.

Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Justindo on March 28, 2012, 17:57:56
I too would like to see more realistic nation-oriented heraldry.  What about three yellow rampant lions on a red field for England and a single or numerous yellow fleur-de-lis on a blue field for France?  I like the latest lion and eagle knight's heraldry, but some of the heraldry from a few years back was awful.

Regarding weapons, I feel that Playmobil has their medieval swords covered pretty well, although a slightly shorter regular sword would be good for archers and infantry.  I use the large two-handed axe for my "barbarians"/Vikings.  I too would like to see a slightly more realistic hand axe, but I'm making do with their current medieval one.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on March 28, 2012, 22:27:48
I was thinking about the short sword, and I reckon it would be well suited to the new Series dwarf too. It's sad that he has a gladius-type sword in the images we've seen of him though, as it looks strange to me. :( Obviously the normal sword would be too long to fit into his belt, but I would imagine they would design a new one if a Dwarf theme was on the way. I hope they don't recycle the gladii for them!

And as for heraldry, I think it would be cool too just to have some plainly coloured shields, caparisons, and tabards... or at least ones with simple divisions like checked patterns or diagonal colour splits. I think these would fit well into the tournament knights idea, but actual kingdom-themed or already-existing Playmobil-themed heraldries would also be great.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: PlaymoFrankJon on April 06, 2012, 17:19:14
Wow , you have some realy nice idea's !  :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on April 06, 2012, 19:03:41
Thank you, PlaymoFrankJon! :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on May 31, 2012, 12:22:52
After thinking about Medieval helms some more, I reckon it'd be quite awesome to have one of those frog-mouthed tilting helms. I've always thought they look quite sinister and cool. It'd be a perfect addition to a new jousting or tournament line of sets! ;)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Rhalius on May 31, 2012, 17:32:17
A helmet with a pointy nose may also be nice.. I think its called a pig helmet or such. I'd also love to see a different sallet, with a smaller brim at the back and no feathers on top.

Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on May 31, 2012, 17:34:56
A helmet with a pointy nose may also be nice.. I think its called a pig helmet or such. I'd also love to see a different sallet, with a smaller brim at the back and no feathers on top.

They have that Hounskull one. Is that what you mean? :) Take a look at number 14 in the helmet thread.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on July 21, 2012, 01:34:05
Some more things that would be great if made:

1. Leather helmets - with flaps on the sides or without; these would be very useful for peasants and earlier fighters.
2. Dragonhide armour - snaps on like armour plates, and it could be in various colours.
3. Scabbards - ones that actually would fit the entire length of a sword or dagger's blade; they could hang on figures' backs.
4. Plate legs with white tabard bottom - these would be useful for sure, and it'd be cool to have more white-backed heraldries anyway.
5. Unicorns with saddles - it'd be cool to have saddles that would fit on unicorns, and unicorns that aren't shiny or... pink.
6. A proper falchion - a good falchion like the Conyers; this is greatly needed for earlier knights and crusaders!
7. Double swordbelts - I think it'd be cool to have swordbelts with twos slots, so you could give a figure a main-gauche, dagger, or offhand weapon at their side.
8. Chainmail printing - it'd be great to have a figure with chainmail printing on the torso and legs.
9. White hood - this would come in great use, as would hoods in many other colours than are currently available. 

That's all that comes to mind right now, but I'm sure I'll think of more soon. :lol:
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Rhalius on July 21, 2012, 07:31:24
I believe some vikings come with what could be called a leather helmet/hat. No flaps though.

You do have some good ideas there, I like the idea of a scabbard. Problem with two slots in a belt might be that it could get a bit full, but with one scabbard on the belt and one crossways over the back it might still give plenty of room for weapons.

Speaking of hoods, it might be nice to see additional models of those too. Maybe something that is a bit lower, to make for a more mysterious character. Maybe a bit thinner as well.

Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on July 21, 2012, 14:04:16
I believe some vikings come with what could be called a leather helmet/hat. No flaps though.

I know which hat you're talking of, and it does seem to be a sort of leather one. It'd be cool to have some more like it though.

Speaking of hoods, it might be nice to see additional models of those too. Maybe something that is a bit lower, to make for a more mysterious character. Maybe a bit thinner as well.

An excellent idea! :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on September 02, 2012, 15:51:24
Here are some more suggestions that I've been thinking about!

1. A watchtower - this would be a set that is a single, round tower with multiple levels with, say, sleeping quarters, a kitchen, weapons and armour storage, and such; of course, the top would serve as the lookout area where warriors would watch for enemies. This set would be extremely versatile, since it could be used for basically anything that a tower would be used for, including Fairy Tale uses. It could even come with multiple hanging banners for different heraldries, or these could be offered for purchase separately, within the Tournament Knight collecting sets that I mentioned earlier.

2. A wooden staff - another staff like (or a re-issue of) the one that looks like an actual branch in the older druid/wizard sets.

3. Vambraces or gauntlets - for the thick wristed figures; I dislike these thick wrists very much, but if they have to stay around, we need some sort of vambraces or gauntlets that fit them. The leather ones that have been out are okay, but they really aren't as good as the old ones for the normal wrists.

4. Monsters - it might be cool to have some monsters to fight, maybe with knights matched against them; these could be creatures based on those from real Medieval or earlier legends like Beowulf, the Nibelungenlied, the Mabinogion, or they could be completely original or well-known such as dragons, serpents, or the like. I know there have been sets like this, but it'd be great to have some new ones or ones that incorporate some of the older parts.

5. A European dragon - a dragon that is more similar to the older Playmobil dragons instead of the more cartoon-like ones of the Dragon Knights theme.

6. A Skeleton Horde - this could be like a new evil faction, made up of enchanted skeletons; they could have special armour made for them and get turnable wrists and heads that can equip helms and such.

Some cool ideas for some new Specials:

1. A Medieval Minstrel or Bard - with instruments, parchments, and Medieval attire.
2. A Medieval Maiden - could be stereotypical with birds or small animals, like the Dove Girl 4526; we just need more figures like this really.
3. Another Dragon Slayer - a new model of the Dragon Slayer figure, with detailed and magical looking armour and weapons, like the original.
4. A Smith - with apron, hammer, anvil, a few wares, and maybe a small bellows and some coals (if it's a Special Plus).
5. An Armoured Knight - just a knight in unpainted armour; I think it'd be cool to have a fully armoured knight that has no specific heraldry.
6. Falconer - a Medieval falconer with a few birds and maybe some feed.
7. Pigeon Keeper with cages - a keeper of some messaging pigeons, with little scrolls and a few in a cage.

I reckon that's all for now. :)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on November 21, 2012, 16:21:15
I've been thinking recently about something that seems to be missing - Medieval pointed shoes, or shoes with curled up toes. It would be great to have these available on some figures, and they look great! They could be made as part of the legs, the same way that shoes are now, but some of the Medieval folk could have pointed shoes or boots to complement their other clothing. Of course, we'd need more medieval folk for this to happen!  :lol:
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on January 19, 2018, 22:21:16
With the release of the Dwarves theme today, I thought I'd take another look at this thread. I am quite surprised by the number of things I posted here almost six years ago that have been released since, including:

1. Dwarves
2. Various Wizards
3. Tournament Knights
4. Plate Legs with White Tabard Bottoms
5. Chainmail Printing on Torsos and Legs
6. Rereleases of the Old Wooden Staff
7. Vambraces for Thick Wrists
8. Another Dragon Slayer
9. A European Dragon
10. A Smith

Rhalius also mentioned smaller crossbows in his posts in the thread, which some of the new dwarves have.

Has Playmobil seen this post? Probably not, but the recent releases have been quite good for those who collect Medieval fantasy! :D

Among the things that I would still like the most though:
1. Frog-mouthed Tilting Helm
2. Falchion
3. White hood
4. Weapon, Armour, Cloak, and Accessory Sets
5. More Wizards and Other Magic Users and Items
6. Druids
7. More Medieval Buildings
8. More Crusader Sets
9. Tournament Pavilions

I was surprised by one of the new wands (30 25 9202) that was released with the Fairy sets too, but it's not very useful in pink (there's a blue one included in the new set 9330 (30 06 8662), but I haven't seen one of those yet). Since it looks to be made of some kind of twisted, magical wood, it would be nice to have a brown or black variety (or perhaps, due to the softer material used with the mould, a silvery colour).
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Klickteryx on January 20, 2018, 01:01:38
Things that are really missing from the mediæval theme are peasant girl (child), plow, white coif (which should replace hair) which comes in both round top and indented top for taking a hat.

The plow probably isn't that important but the other two are. Especially the coif which should also come in child sizes.

What I'd love to see is a close fitting hood. The hood would click together around the head which would then give you a nice form fitting hood and the possibility of having each half a different colour.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: GrahamB on January 20, 2018, 09:51:36
And curly toes! (On your list of things-which-have-come-to-pass)
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Pynedor on January 20, 2018, 12:36:46
What I'd love to see is a close fitting hood. The hood would click together around the head which would then give you a nice form fitting hood and the possibility of having each half a different colour.

That would be great. There are already bandanas which take the place of hair.

And curly toes! (On your list of things-which-have-come-to-pass)

True! I think they are only made in child-size and in pink and green varieties (in Set 5661, Set 9105, and Set 9208) now, so some better options would still be nice.
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Macruran on January 20, 2018, 12:45:26
   2. Pilgrims - a group of Medieval folk assembled to undergo a pilgrimage; they might have horses or donkeys to ride and a few small weapons to guard themselves on their journey.

I envision an entire Chaucer theme!  :yup: :cloud9:
Title: Re: Pynedor's Playmobil Suggestions (Medieval, Fantasy, Natives, and more)
Post by: Rhalius on March 15, 2018, 22:09:19
Dwarves are a bit of a disappointment to me. Sure there's some nice things here and there but why the heck is the big set a battletower? Why not a mine?
I really would have prefered a focus on a dwarven mine.

Big set could be the mine with a mine cart, some minerals and maybe a lift going up to a stone structure. Could be stairs leading up to the structure too, to make the mine be inside a hollow rockpiece. It could have some support beams underneath. Could be some monster inside the mine too, and some breakaway walls to different paths of the mine and maybe some hidden compartments.

Would allow for some civilian dwarves too, miners.

So far I only have the dwarf on the pony, I'm planning to get the three dwarves with the big shield too but probably nothing else.
Well I do kind of want that smaller crossbow so maybe I'll get the troll with rider.
Siege set has some nice dwarves but the siege thing itself is ugly as usual. Just give us a simple catapult or such, just something realistic!