PlaymoFriends

Creative => Story-Telling => Kingdoms Map => Topic started by: WarriorOfToys on February 04, 2011, 20:42:42

Title: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 04, 2011, 20:42:42
/me whispers to WoT...C6

Ha ha, I knew that... :-[ :P

(http://img19.imageshack.us/img19/8204/worldmapkingdoms.jpg)


I would also like to take this opportunity to talk to you all about "trade routes."
As you can see, on the map here I have a few dotted lines running to and from my Kingdom.
These are trade routes I have established with another PlaymoFriend.

I just PMed them, and we worked out negotiations.
my PMs to them look something like this:

Hello,
I believe it would be in both our interests
to establish trade connections between our two countries.
I would establish a market in your country, and you might establish one in mine.


Those who agreed now have a market in my country, and I in theirs.
What does this have to do with the map?
You would show your trade connections on the map,
by drawing a small dot (in your countries color) on each others boarder.
And then draw a small dotted line, back to your own country,
representing the route the merchant ships would take.

All you would have to do, is work out the details for yourselves,
then PM me, and tell me what you two have arranged, and I will draw it on the map. :wave:

Also, there are other negotiations you can arrange.
If you look, you can see that Grangel and I have arranged to build a canal
running through his territory to connect the sea to the ocean.
It is as of now in progress... ;)

If you and another PlaymoFriend arrange something else besides trade routes,
run it through me and we will see what we can do.
I hope to see lots of dotted lines soon. ;D
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 04, 2011, 22:07:50
I believe I should also point out (just in case there is any confusion...)
That trade routes don't mean you actually have to,
or have traded with the PlaymoFriend in real life.
They are just for fun, no real life stuff involved. :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: playmojager on February 04, 2011, 22:49:57
How do you thing about that ?
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 04, 2011, 23:49:40
The map is coming along GREAT, but we have to do something about colors - it's getting too hard to distinguish the small dots along the country's "owner"  :lens:.
Can't the owner's name (or shield or coat of arms) be inserted over his territory? It would make things a lot easier to see where is everybody on the map.

I have asked if people would like to make their own coat of arms...
No one has answered yet.
Perhaps you could lead? ;)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: playmojager on February 04, 2011, 23:53:16
Quote
but what is the brown? Roads?

Yes roads, big and small which connecting the towns and villages.
The big red squares are military camps and the small (3) are outposts, in the centre is the capital with a purple kings castle!!!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 04, 2011, 23:55:09
Yes roads, big and small which connecting the towns and villages.
The big red squares are military camps and the small (3) are outposts, in the centre is the capital with a purple kings castle!!!


And where could I put my market? ;)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on February 04, 2011, 23:56:57
I have asked if people would like to make their own coat of arms...
No one has answered yet.
Perhaps you could lead? ;)

King Iseroth's Kingdom will bear the coat of arms of the Nuremberg
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: playmojager on February 04, 2011, 23:58:16
Inside the harbor in the south town.

And my coat of arms is the black eagle with the yellow background. See my avatar.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Rasputin on February 05, 2011, 00:02:17
Everyone should keep in mind the scale of this. If you look at google maps and zoom out to a specific area (California or Spain 400sq miles) you will see that a city consisting of hundreds of thousands of people is just a dot. The castles and roads depicted so far are many miles in width. Maybe each territory could be a link that we could click on to go to a specific zoomed in scale for people interested in showing such details

Then like in real maps everyone will follow specific scale guides

PS is the two headed eagle taken, if not that is the one I want, from set 7377
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 00:06:15
Everyone should keep in mind the scale of this. If you look at google maps and zoom out to a specific area (California or Spain 400sq miles) you will see that a city consisting of hundreds of thousands of people is just a dot. The castles and roads depicted so far are many miles in width. Maybe each territory could be a link that we could click on to go to a specific zoomed in scale for people interested in showing such details

Then like in real maps everyone will follow specific scale guides

PS is the two headed eagle taken, if not that is the one I want

Umm... I have no idea how to do that...
Or anything even close to that. :o

Though I agree, it would be cool. :eh?:

I ask that you guys create your own heraldry,
that way everyone can have a different one,
and there isn't any fighting over a specific one. :)

Here, this will help you create your own Heraldry:
http://www.yourchildlearns.com/heraldrygame/
It really is fun to play,
and you learn a lot about the way heraldry was back then.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: playmojager on February 05, 2011, 00:08:42
"Our own heraldry" you mean to create something beyond playmobil patterns ?
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Gis on February 05, 2011, 00:17:31
I think a lot of people are already attached to certain playmo heraldry for their kingdom. Gangrel for instance and I would love to have the new Black Lion on Yellow/White for my main Kingdom of Belathre, as was already used in Winterhaven.

Could we maybe see what peoples ideal choices are and see if there are any huge issues?

I am already a bit invested in this, of course I can change of needed but I'd prefer not to!


Umm... I have no idea how to do that...
Or anything even close to that. :o

Though I agree, it would be cool. :eh?:

I ask that you guys create your own heraldry,
that way everyone can have a different one,
and there isn't any fighting over a specific one. :)

Here, this will help you create your own Heraldry:
http://www.yourchildlearns.com/heraldrygame/
It really is fun to play,
and you learn a lot about the way heraldry was back then.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 00:18:01
"Our own heraldry" you mean to create something beyond playmobil patterns ?

Yup. :)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on February 05, 2011, 00:26:19
Thats not a bad idea for some perhaps  but i dont see why not for me  having the Nuremberg guard as long as no one has any major issues with that . I dont want to have a custom made one and i really like the nuremberg guard  ....
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 00:33:58
I think a lot of people are already attached to certain playmo heraldry for their kingdom. Gangrel for instance and I would love to have the new Black Lion on Yellow/White for my main Kingdom of Belathre, as was already used in Winterhaven.

Could we maybe see what peoples ideal choices are and see if there are any huge issues?

I am already a bit invested in this, of course I can change of needed but I'd prefer not to!



I suppose...
But you could make heraldry almost exactly like the Playmo Heraldry.
Like this:

(http://img827.imageshack.us/img827/8677/rutileo.jpg)

With this heraldry, I can still fly this flag: http://playmodb.org/cgi-bin/showpart.pl?partnum=30-64-5500
While still having a different heraldry.

That way when we have the tourney there can still be knights with all different heraldry,
But there won't be any kingdom Heraldry. :)
I guess if you really have your heart set on it though,
you can use Playmo heraldry.
I just encourage you to make your own. ;)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: PrimusPilus on February 05, 2011, 01:33:25
I have asked if people would like to make their own coat of arms...
No one has answered yet.
Perhaps you could lead? ;)
Will try to!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Gustavo on February 05, 2011, 02:01:54
(This thread is very cool!)

By the way, a baron doesn't own any lands originally, I guess. Maybe a castle, maybe a baron is a magistrate in a town ...

King (Rex) - Kingdom/Realm
Duke (Dux) - Duchy
Count/Earl - County/Earldom(?)
Marquis ("frontier count") - March (frontier land)
(Baron/Knight - army or civil ranks/duties)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 02:22:30
(This thread is very cool!)

By the way, a baron doesn't own any lands originally, I guess. Maybe a castle, maybe a baron is a magistrate in a town ...

King (Rex) - Kingdom/Realm
Duke (Dux) - Duchy
Count/Earl - County/Earldom(?)
Marquis ("frontier count") - March (frontier land)
(Baron/Knight - army or civil ranks/duties)

Barons do own lands.
In fact, barons can own quite a bit of land.
The Feudal system Works as such:

King,
Gives land to vassals (barons),
Gives lands to knights,
Gives land to peasants.

(Of course that is very simplified)
Barons would split there land between several knights.
So they would have to own quite a bit of land to do so.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 03:30:22
...
[W]hen we have [a] tourney there can still be knights with all different heraldry,
But there won't be any kingdom Heraldry. :)
...
I just encourage you to make your own. ;)

This is just a follow up on this.
I know some of you may really love a Playmobil Heraldry,
but you can still have that Heraldry as "your" Heraldry...
Without it being yours. 8}

Here's what I mean,
I want the shield for the Black Lion Knights.
But I want others to be able to use it for a tourney,
while still maintaining my own unique heraldry
to distinguish my King from the Knight using said Heraldry.

So here is the heraldry for Rutileo:

(http://img34.imageshack.us/img34/8677/rutileo.jpg)

(http://img209.imageshack.us/img209/5517/002tww.jpg)

Now I still keep the Black Lion Knight Heraldry... but not really. :P ::) 8}
Does anyone see what I mean?
I could do the same sort of thing for Giorginetto's Nuremberg Heraldry.
And if any other Kingdom wanted the Black Lion Knight shield as their Kingdom's Heraldry,
they could make another rendition of it.
Maybe a Red Lion holding a book. ???
Lots of opportunities. :yup:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on February 05, 2011, 06:09:23
Great ideas everyone!!! Since my king is also a red lion one I should come up with a small difference myself... then our two kingdoms Warrior must be family  ;)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: cowabounga on February 05, 2011, 10:14:30
Hey! As I offered in the Jousting League thread, I can make your custom heraldry. Just make a short description with colours and designs and I'll do it for you.
Cheers.
Arnaud
PS: playmojaeger, I don't have your coat of arms in my collection so I would need a scan.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Gis on February 05, 2011, 11:40:11
Attached are the Royal shield of Belathre, hope you like :-)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Gustavo on February 05, 2011, 14:17:08
Barons do own lands.
In fact, barons can own quite a bit of land.
The Feudal system Works as such:

King,
Gives land to vassals (barons),
Gives lands to knights,
Gives land to peasants.

(Of course that is very simplified)
Barons would split there land between several knights.
So they would have to own quite a bit of land to do so.

Being the Middle Ages the mess we know they were (I mean, each land & lord their law), I believe there might be more than one definition to these things ... I'll try to see if I find anything about it.

Your hierarchical scheme works nicely and it makes sense, but where are dukes, earls and marquises? I always though in a sort of hierarchy among these too, like a Duchy is more "important" than a County (??) ... But I never got to actually figure it out. That's what I'll try to find out.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Gustavo on February 05, 2011, 14:40:07
Appearantly, the general view of Duke/Count/Baron (in which the Baron is a lesser noble) is a British way, and the use of a "Baron" (King's vassal, or Graf/Count) as a general noble is a German way ...

http://en.wikipedia.org/wiki/Nobility
http://en.wikipedia.org/wiki/British_nobility
http://en.wikipedia.org/wiki/German_nobility
http://en.wikipedia.org/wiki/Graf

But I have to read it more carefully ... It's Saturday morning, and I'm not quite in the mood :P

 :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 17:19:35
Great ideas everyone!!! Since my king is also a red lion one I should come up with a small difference myself... then our two kingdoms Warrior must be family  ;)

Maybe we can integrate why we have the same coat of arms into the D&D game... :D

Hey! As I offered in the Jousting League thread, I can make your custom heraldry. Just make a short description with colours and designs and I'll do it for you.
Cheers.
Arnaud
PS: playmojaeger, I don't have your coat of arms in my collection so I would need a scan.


Thanks, but for now I am just fiddling. :wave:

This is the plans for the Grand Canal which will be connected with the Abyss lake.The lake is called Abyss because it is believed that there is no bottom level.In the lake there is a center island.On this island there is the town of Atlantis,capital of Ithaca Kingdom.

WoT can i have also the land that i  have added , North.

I will get started on that. :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 17:29:04
Appearantly, the general view of Duke/Count/Baron (in which the Baron is a lesser noble) is a British way, and the use of a "Baron" (King's vassal, or Graf/Count) as a general noble is a German way ...

http://en.wikipedia.org/wiki/Nobility
http://en.wikipedia.org/wiki/British_nobility
http://en.wikipedia.org/wiki/German_nobility
http://en.wikipedia.org/wiki/Graf

But I have to read it more carefully ... It's Saturday morning, and I'm not quite in the mood :P

 :wave:

Thank you for this,
I am more then slightly confused by all of the terms... 8}
The Feudal system can get pretty messy at times.
There are times when it is not as layered as that.
England is as good an exception as one can get,
because the feudal system was forced upon them by William the Conqueror.
Whereas in other places the Kings had to negotiate with the people who were already in power.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 05, 2011, 17:30:18
Attached are the Royal shield of Belathre, hope you like :-)

Cool, I have added it to my file on Heraldry. :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Tiermann on February 05, 2011, 18:47:03
It might be nice to have a page for each kingdom on Animobil with the coat of arms, detailed map, and a synopsis by the owner. The pages for individual knights and other personalities could go under that.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Gustavo on February 05, 2011, 19:17:10
Had never seen this: Count is from Latin comes, comitis, (hence French Comte) which means (more or less) squire ... So

rex (king)
dux (general, leader)
comes (squire, companion)

(Earl is from Slavic jarl).
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: PrimusPilus on February 06, 2011, 01:33:51
I'm still working on my coat-of-arms/flag (well, being honest, it's still in the realm of ideas only) but my country already has a name: Avalon  :**:.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 06, 2011, 03:06:04
It might be nice to have a page for each kingdom on Animobil with the coat of arms, detailed map, and a synopsis by the owner. The pages for individual knights and other personalities could go under that.

I think that would be great! :D
I could enlarge each Kingdom map
and with the help of each person
create detailed maps for Animobil. :wave:

I especially like the extra details
for the individual knights in each realm.
I will get to work on writing a short synopsis for my Kingdom,
And a paragraph for each of my knights.

Meanwhile,
I do have blown up maps of Rutileo,
Here: http://www.playmofriends.com/forum/index.php?topic=5720.0

Thank you very much for hosting all this on Animobil! :wow:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Tiermann on February 06, 2011, 04:05:05
Sounds good, I would like to wait until I have names for most of the kingdoms and a few more detailed sets of info before adding in the next section. These can include links to photo stories and threads here at PF too of course.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on February 06, 2011, 04:32:46
Sounds good, I would like to wait until I have names for most of the kingdoms and a few more detailed sets of info before adding in the next section. These can include links to photo stories and threads here at PF too of course.

I understand. :)

I should make an update,
I was looking for some real heraldry for Rutileo,
I was really just fiddling before.

I do have the real heraldry now,
So here it is:

(http://img51.imageshack.us/img51/9684/bannerowv.jpg)

(http://img151.imageshack.us/img151/5005/001lzm.jpg)


I will post new pics of the Map soon,
along with heraldry for the Kingdoms who have supplied it.
Title: Re: Kingdoms Map
Post by: WarriorOfToys on February 06, 2011, 17:25:24
Updated map, with new Trade Routes. :)

(http://img18.imageshack.us/img18/8204/worldmapkingdoms.jpg)
Title: Re: Kingdoms Map
Post by: grangel on February 07, 2011, 09:18:31
This is the world of the biggest straight line rivers.Here the mountains take the role of fortified walls.Guys stop building your fantasy mountain castles!!
Title: Re: Kingdoms Map
Post by: Giorginetto on February 07, 2011, 10:11:29
This is the world of biggest straight line river,canals and here the mountains take the roll of fortified wall.Guys stop bluilding your fantasy mountain castles!! If you like play simcity

A good point . i thought to put my grand castle in the middle of a lake etc and mountains all round but that wouldnt be a fair. I dont think though that such cosmetics will have any impact for any battles etc Angelo ... So i think you have made a good point but i wouldnt be too concerned about it

Mountains, Rivers, Sea , Forrests, Other Kingdoms , nothing, I repeat nothing will get in the way of King Iseroth's Army meeting the Yellow Dragons Army on the  battlefield and once and for all settle their differences there....
Title: Re: Kingdoms Map
Post by: WarriorOfToys on February 08, 2011, 13:57:23
(http://img146.imageshack.us/img146/8204/worldmapkingdoms.jpg)
Title: Re: Kingdoms Map
Post by: Tiermann on February 08, 2011, 15:51:14
These are the Kingdom and place names I have so far. Any changes or adjustements necessary to these?
Are there any other definite names yet?

Avalon - PrimusPilus
Belathre - Gis
Ithaca - Grangel
Rutileo -WoT

The Great Abyss Lake
Title: Re: Kingdoms Map
Post by: skypurr on February 08, 2011, 17:44:06
My kingdom is called Gallavidia

Elaine (http://www.anchoredbygrace.com/smileys/mgqueen.gif)
Title: Re: Kingdoms Map
Post by: Martin Milner on February 08, 2011, 17:52:55
Kingdom - Sweetwater

Capital City - Greenhome
Title: Re: Kingdoms Map
Post by: Giorginetto on February 08, 2011, 19:26:17
Kingdom of Krull

King Iseroth the Magnificent rules the land ...

more details to follow !!!
Title: Re: Kingdoms Map
Post by: playmojager on February 08, 2011, 20:43:47
King Leon the Wise rules the Kingdom of Eaglesland.  :wave:
Title: Re: Kingdoms Map
Post by: grangel on February 08, 2011, 23:56:13
Three Lords rule the land.The land of forests by lord Telemachus and his dexterous archers from the city of Ainos.The land of plains by lord Odysseus and his powerful cavarly from the city of Doulichion And finally the land of mountains by Lord Jerry and his fearsome foot troops from the city of Olympus.King Talos the fair rules the whole  Ithaca Kingdom and he is the Great Magistro of the order of Golden Dragon.He lives in the city of Atlantis with his queen Anastasia.Sir Grangel ,commander of the Elite Guard, protects the city of Atlantis with his invincible Elite Guard.King Talos also commands a small elite force, called the Golden Shadows.No one ,except the King, ever lived to tell us how they look!   
Title: Re: Kingdoms Map
Post by: Ronastoo on February 09, 2011, 05:38:00
JustFred lives in Flowerland.
Title: Re: Kingdoms Map
Post by: Tiermann on February 10, 2011, 15:41:42
Hi all,
I've updated http://www.animobil.info/shields/ (http://www.animobil.info/shields/) with sub-pages for each country and the latest posted maps.
I am having trouble keeping track of everyone's details. Please PM me what you would like for description. You can include maps, heraldry or other images. If possible please let me know the capitol city and ruler, and then as much info as you would like posted after that. You can mail me at tiermann@animobil.info or PM me here. I woudl also like to include links to stories and threads here when appropriate.
Thanks!

Hmmm...don't know why but the new pages show up in the index but not on the links tree. I will look into it.
Title: Re: Kingdoms Map
Post by: scan on February 10, 2011, 17:37:43
Hmm mine country is not on the map ?
Title: Re: Kingdoms Map
Post by: Alison01326 on February 10, 2011, 18:09:53
As I'm still newish, and just reading stuff for the sake of it, I have strayed into the world of knights and kingdoms and whilst it is all completely beyond my comprehension, the attention to detail with the names and kingdoms, etc, etc astounds me. The amount of time you guys (and gals) are putting into this must be phenomenal. It's all absolutely amazing and I am seriously impressed.

Incidentally, reading further back about a duchy being more important than a county, as I understand it a county is purely geographical/administrative (at least in the UK it is). I live in what is wrongly referred to as The Duchy of Cornwall and can tell you a little bit about that (as you are so hot on the attention to detail). The county of Cornwall is an administrative county of England (although was once a kingdom in its own right, but that was a long time ago!).  The Duchy of Cornwall refers to all of the land owned by the Duke of Cornwall (currently Prince Charles). Such land is spread across 23 counties, and comparatively little of it is in Cornwall itself!!

There are other duchies (duchys?) of course, and they may not be organised like this one, but the website is interesting, and here's a map of the Duchy of Cornwall (for those of you not familiar with the UK, the county of Cornwall is the pointy bit on the left  :lol:). http://www.duchyofcornwall.org/aroundtheduchy.htm (http://www.duchyofcornwall.org/aroundtheduchy.htm)
Title: Re: Kingdoms Map
Post by: Tiermann on February 10, 2011, 21:21:05
Scan - WoT is the official one in charge of putting the country on the map. After he does it I take it and add the names and so on. I'm sure he will do that soon and post it here.
Does your kingdom have a name?
Title: Re: Kingdoms Map
Post by: tonguello on February 10, 2011, 21:47:21
Tim, I can't see Animobil very well (a Java thing I don't have for what I understand) anyway.... just to let you know that I think the new OWL heraldry is missing.  :-[

 :wave:
Title: Re: Kingdoms Map
Post by: WarriorOfToys on February 10, 2011, 23:22:33
Hey guys, I will be adding heraldry soon.
If you want to associate heraldry with your kingdom,
please pm me the heraldry. :wave:
Title: Re: Kingdoms Map
Post by: Giorginetto on February 11, 2011, 06:44:11
Nuremberg for me Sir... :)
Title: Re: Kingdoms Map
Post by: playmojager on February 11, 2011, 07:11:54
Herold for me sir... :)
Title: Re: Kingdoms Map
Post by: PrimusPilus on February 11, 2011, 11:00:02
Geez, I have to make up my mind about what am I going to use as a banner :hmm:. The problem is that I have so few klickies that it's hard to choose something from my so small factions.
Title: Re: Kingdoms Map
Post by: Gis on February 11, 2011, 11:14:14
Geez, I have to make up my mind about what am I going to use as a banner :hmm:. The problem is that I have so few klickies that it's hard to choose something from my so small factions.

Hey Primus, it'sactually being encouraged to us a custom banner for your kingdom.There is a great link somewhere in this thread with a heraldry site! Maybe that can help you designing something.

Ps on my phone so searching is not easy sorry.
Title: Re: Kingdoms Map
Post by: WarriorOfToys on February 11, 2011, 15:04:44
(http://img26.imageshack.us/img26/8493/worldmapkingdoms.png)

 :wave:
Title: Re: Kingdoms Map
Post by: Tiermann on February 11, 2011, 16:32:12
Animobil updated and the categories are now showing in the left menu. If you aren't able to use that menu all of the pages should show up in the Table of Contents linked from the bottom of the page.
Title: Re: Kingdoms Map
Post by: PrimusPilus on February 11, 2011, 17:07:52
Hey Primus, it'sactually being encouraged to us a custom banner for your kingdom.There is a great link somewhere in this thread with a heraldry site! Maybe that can help you designing something.

That's what I intend to do, but I have to figure out which of my factions will be the base model.
Title: Re: Kingdoms Map
Post by: WarriorOfToys on February 11, 2011, 18:21:48
Animobil updated and the categories are now showing in the left menu. If you aren't able to use that menu all of the pages should show up in the Table of Contents linked from the bottom of the page.

Thanks Teirmann! :wow:
Title: Re: Kingdoms Map
Post by: tonguello on February 21, 2011, 11:13:52
People can use this map however they want. If they want some interaction with someone else from the map they arrange it together. For instance (and this is a genuine question):

tonguello: after the Winterhaven Tournament, what route did Sir Enok take? (knowing the western part of my lands is inhabited by vikings)


Gis...we are all very worried. We have no news from Sir Enok yet.  ;) Maybe when Garden of Heroes episode 5 is out.... :toot:
 :lol:
Seriously... the logical option would be to follow the route through Rasputin kingdom and then cross the ocean to Argenland. But we need to complete this map with more names and details. But I don't know how posible it is. I haven't had time myself to do my part, sorry, but the more complete it is, the better.
For instance, we should name the sea bits that no one owns so everyone knows how to call them. The parts of land that has no claimer, so far should be sand deserts or empty lands that we all could name, etc.
I mean... we need more details in the map. Anotehr thing would be to ask everyone involved to come up with all their names names and a little descrption of their land and inhabitants....  ???
And of course, to put all this info in the map.  :)
Title: Re: Kingdoms Map
Post by: Tiermann on February 24, 2011, 16:51:01
I've updated the World Map section at Animobil.info/shields
here is a gridded version of the most recent map
(http://www.animobil.info/shields/wit-icons/WORLDMAP5.png)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on March 09, 2011, 23:20:28
To put things in the write place , Kingdom of Krull that carried out a surprise attack to the empire at the north has temporarily seized the lands between the mountains at the north and has made a very generous offer to the Empire ( see the empire Invasion thread ) that will be seealed with a tax tribute to the empire and a marriage and benefit the trades between all countries and especially between the Empire and Krull . !!!!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 10, 2011, 16:44:22
King Kellanved, ruler of Ceragem, rises slowly from his throne and approaches King Aun's herald. He places his right hand on the herald's left shoulder and looks him in the eye:

''Honorable herald, it is with great pleasure that I will welcome the King of Rutileo in our great city! Aun has been a good friend and our trading routes are more flourishing than ever! Please convey to your King my invitation to visit us! I am sure we'll have a lot to talk about!!''

Kellanved steps back a few paces and speaks again: ''But please, accept our hospitality before you leave! You must be tired from your journey! Rest, eat, drink and then be on your way!''

The Herald bows again,

"My Lord, it would be my pleasure to stay a day or two,
but my King anxiously awaits news of your decision.
I must return with all haste to bring him the good news.
However, my horse feels not the same haste, and is very tired.
So if I may, I will accept your offer of hospitality,
but only until my horse be rested."
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 10, 2011, 16:48:59
The Herald bows again,

"My Lord, it would be my pleasure to stay a day or two,
but my King anxiously awaits news of your decision.
I must return with all haste to bring him the good news.
However, my horse feels not the same haste, and is very tired.
So if I may, I will accept your offer of hospitality,
but only until my horse be rested."

''Of course my dear man! Our castle is yours!'' and by that he waves at a palace guard ''show this good man to the stables to rest his horse, and then he can be treated as a guest of the court!''
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 10, 2011, 17:28:35
OOC

I think we should wait until tomorrow to show the passing of time,
Since the new reaching Aun Kerac would take a while,
And then him actually getting to Ceragem would all take about 2 weeks. :)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 10, 2011, 17:39:39
Yeah sure! no problem!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 11, 2011, 13:43:01
A herald enters the court of the King Kellanved.

"Hail King of Ceragem," his voice echoing throughout the chamber.
"I present before you his Grace, King of Rutileo, Aun Kerac."

I enter the chamber and bow to Kellanved.

"With hope I approach you dear friend," I say straightening up.
"It has been long since we last met,
and through that time our Kingdoms have been peaceful. :)
Our ports have traded valuable goods,
and my messengers have no ill news to say of you,
every time one arrives in your court.
I have heard news of your struggles between Ithaca and Krull,
and it is in these seemingly dark times that I offer you the greatest gift a man can give,
his lasting friendship.
Let us remove ourselves to a separate room to discuss these matters." :hatoff:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 11, 2011, 15:10:32
King Kellanved rises from his throne and approaches King Aun!

''It is with great pleasure that I receive you my friend! Please come, we have much to talk about''

----I took the liberty of shooting this first official meeting!!! Hope you don't mind Warrior!!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 11, 2011, 15:33:45
...
----I took the liberty of shooting this first official meeting!!! Hope you don't mind Warrior!!

OOC
Of course not. :wow:
But you should know,
Aun would not be in armor during all this... ;)
He would be in his court garb:

(http://img691.imageshack.us/img691/8027/005mtw.jpg)

***

Upon entering the other room,

"Kellanved, it seems that even in this short time,
both you and I have received disturbing messages from Krull.
Though Ithaca seems purged,
Krull has become an even darker foe.
Therefore I believe these negotiations need be made more then ever.

Let me cut to the chase,
I would like to propose an alliance between our two Kingdoms.
But not just any alliance,
and alliance that will hold."

I place my document on a nearby table.

"I wish for our Kingdoms to become brother Kingdoms,
Not only will we be open to more trade and freer boarders,
but I would like to propose right of military passage between our two kingdoms.
Ports to be used as landing docks, and as bases.

This will allow our armies to walk freely through each-others' lands,
and use each of our ports as rest areas for our fleets.

I would also like to propose automatic military engagement.
Should you or I get into a war with another Kingdom,
the other must automatically go to war with that Kingdom as well,
or at least help in as much of a way as they can.

This agreement will be beneficial to both our Kingdoms,
and a testament to how Kingdoms can interact.
What say you friend?
Do you support this document,
or have you any changes or additions you would like to make?"
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 11, 2011, 17:35:16
OOC
Of course not. :wow:
But you should know,
Aun would not be in armor during all this... ;)
He would be in his court garb:

Well, I though since he traveled he would be in armour. I'll see if I have that torso somewhere...

I'll get back to you about the document but I am sure King Kellanved Supports it fully!!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 11, 2011, 18:18:23
Well, I though since he traveled he would be in armour. I'll see if I have that torso somewhere...

I'll get back to you about the document but I am sure King Kellanved Supports it fully!!

True I suppose,
but he would change before entering court.
If you cannot find the tunic,
a regular red tunic with a gold belt would be fine. :)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 11, 2011, 19:21:54
Can't find the torso right now... lets coclude the treaty...

----------------------

King Kellanved studies this proposition with great interest! He finally asks Aun if, after signing this treaty, anything else can be added should the need arise!

''I agree with everything Aun! Lets sign this document for the benifit of both our kingdoms! Once we sign we can turn our priorities to help our neighbouring kingdom of Ithaca! They also have trouble and a new alliance will be a great benifit for them!''
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 11, 2011, 19:47:09
"I am glad! Let our new found alliance be long and lasting.
And I agree, we can add anything to it later,
so long as we both consent.
But I see nothing to worry about there.

As for Ithaca, I suggest we use this new alliance to aid them.
Though Ithaca and Rutileo are not allies,
(and I am afraid it may be many years until we are...)
The Empire is still no friend of mine.
And if we may even so much as weaken it,
I and my country men will stand behind it.

Our first course of action should be to try and get Eaglesland on our side,
Hopefully we can stall the war for long enough to organize ourselves.
Should we be able to do that, I see hope for this war."

I grasp Kellanved's shoulder,

"Methinks this could be the opportunity to use our new found alliance agreements.
Organize your army, make ready your troops.
We ride for Rutileo as soon as possible,
we will use our ships to invade the one area of the Empire that is weak."
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 11, 2011, 19:57:39
''Ithaca is the one to be aided first! Maybe we must strengthen their lines and then land at the weak spot of the Empire...''
''Then with Ithaca on our side we can also approach Eaglesland! But you are the master strategist, fighting the Empire for so many years now, you have the advantage. Its your final call!''
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 11, 2011, 20:20:29
"Kellanved,
I fear that stocking the front lines of Ithaca,
will not help them as much as invading the Empire,
and capturing its' land.

I have in mind a pincher movement.
For now, things between Ithaca and the Empire are stable.
Neither are in the others' territory,
and there is a calm.
It is, as one might call it, a stand still.
I wish to disrupt the calm with a decisive strike,
a strike King Talos will play a role in.
But we cannot perform it with troops in Ithaca land.

I would also like Eaglesland to join the strike,
I have sent a messenger there to speak with King Leon...
But if you think we should wait to speak with him,
I can recall my message."

Thinking, I then say.

"But I see your wisdom, first we should get King Talos to consent,
and get our attack ready before we ask anything of King Leon."
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 11, 2011, 21:11:54
Thank you Aun for considering this proposition! Ithaca must first be approached and then we must strike at the expansive agressiveness of the Empire. We don't want our lands to be enslaved by these rulers...
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on March 12, 2011, 23:06:39
Melnibone is a mining kingdom.  We have vast reserves of ore, silver, gold, copper, minerals, and jewels.  We are weapons makers.  We can supply all your military campaign needs.  Swords, armor, shields,just to name a few of the services.  We have ports and a fleet to open trade lines.   We can open trade with any kingdom but reserve the right to close down trade talks at our choosing. 
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 12, 2011, 23:16:23
Can you forge Strombringer? Although I am not sure I really want it...

I love your idea Elric  :)9 !
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on March 12, 2011, 23:52:53
Can you forge Strombringer? Although I am not sure I really want it...

I love your idea Elric  :)9 !

Stormbringer is reserved for invaders.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 13, 2011, 06:26:34
Then consider this, fair king of Melnibone,
To be an official offer from the Kingdom of Rutileo  :)
to open trade connections between our two kingdoms.
Would you like to accept our offer?
We have much to trade in return,
Precious metals and jewels, as well as out coinage. :hatoff:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 13, 2011, 09:52:17
Stormbringer is reserved for invaders.

Yes indeed, I had forgotten that!
Title: Re: Kingdoms Map: Trading and sociopolitical interactione
Post by: cowabounga on March 13, 2011, 13:51:01
Hi. My land will be called Gaïa. The main city Lutecia. I have to find other names for the other minor cities. We have huge orchards, where we grow (correct?) Apple trees from which we make cider and a strong Calvados. This is our main income. To the west dwelling in the mountains are a colony of dwarves, we trade ore with them along with special alloys for our armors. Beyond the orchards it's mainly a huge forest. People from the south suffer constant harrassment from Orcs and Goblins who hide deep in the forest. We organise raids against these foes every now and then but, like weed, they keep coming back.
A.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on March 13, 2011, 14:06:40
Then consider this, fair king of Melnibone,
To be an official offer from the Kingdom of Rutileo  :)
to open trade connections between our two kingdoms.
Would you like to accept our offer?
We have much to trade in return,
Precious metals and jewels, as well as out coinage. :hatoff:

The Kingdom of Melnibone accepts the offer of the Great King of Rutileo.  Will you negociate a trade route including safe passage through other Kingdoms?
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 13, 2011, 20:33:52
The Kingdom of Melnibone accepts the offer of the Great King of Rutileo.  Will you negociate a trade route including safe passage through other Kingdoms?

Yes, I plan on using the river through Rasputin's Kingdom.
Or perhaps the river through Eaglesland.
Title: Re: Kingdoms Map: Trading and sociopolitical interactione
Post by: Elric on March 13, 2011, 21:38:50
Hi. My land will be called Gaïa. The main city Lutecia. I have to find other names for the other minor cities. We have huge orchards, where we grow (correct?) Apple trees from which we make cider and a strong Calvados. This is our main income. To the west dwelling in the mountains are a colony of dwarves, we trade ore with them along with special alloys for our armors. Beyond the orchards it's mainly a huge forest. People from the south suffer constant harrassment from Orcs and Goblins who hide deep in the forest. We organise raids against these foes every now and then but, like weed, they keep coming back.
A.

Oh Great King of Gaia!  Greetings from Adlermaign, King of Melnibone.  My peoples are in need of cider and other fruits.  I would like to open trade talks between Melnibone and Gaia.  What say ye?
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on March 18, 2011, 15:13:24
Messengers have sent word to me and I hear the Kingdom of Krull has been on the march.  I have also heard word that there is an alliance that assaualted the Empire.  I have dispatched diplomats from Melnibone to engage in trade talks.  We have all the tools of war you need.  Catapults, seige towers, swords, armor, shields, supply wagons, helmets, crossbows, arrows, and war axes.   These mesengers and diplomats will also warn of any invasion of Melnibone will be met with deadly resistance.  Melnibone has never been successfully invaded as long as the King of Melnibone wields Stormbringer.  The last Kingdom to invade is still here.  They are slaves to us! 
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on March 18, 2011, 17:55:40
Messengers have sent word to me and I hear the Kingdom of Krull has been on the march.  I have also heard word that there is an alliance that assaualted the Empire.  I have dispatched diplomats from Melnibone to engage in trade talks.  We have all the tools of war you need.  Catapults, seige towers, swords, armor, shields, supply wagons, helmets, crossbows, arrows, and war axes.   These mesengers and diplomats will also warn of any invasion of Melnibone will be met with deadly resistance.  Melnibone has never been successfully invaded as long as the King of Melnibone wields Stormbringer.  The last Kingdom to invade is still here.  They are slaves to us! 

You hear wrong Sire. The Kingdom of Krull invaded the Empire by a Blietzcrieg attack manoeuvre and managed to secure the lands between the mountains at the north part of the empire. It then signed a truce with the empire offering money and much needed trade ( Krull is very rich in animal stock, fish, vegetables and wheat plus precious and base metals ...) Thattruce will be sealed by a Roya; marriage in June. Meanwhiel the arched enemy of Krull the Yello dragons signed an alliane with krull and invaded the empire from the South., Then Ithaca got over confident turned the back to Krull and signed an allianced with Ceragen, Eaglesland and Rutileo all of which invaded the empire and had some early success. Ithaca now , halted its advance and all eys are turned to the mighty Empire.

Krull is in peace and prosperity and ready to aid the empire if needed . meanwhile its viking troop from the north took over lands to the east and plan to take more unclaimed lans to the east. Krull has a 1800+ strong army , the second biggest after the empire and prides its self in never been defeated in History. BUT Krull has even better diplomats and negotiators and wealth to trade thur its empire invasion followed its plan and allowed Krull toa gain control of the mountain pass lands and sing an agreement with the Empire . Krull expanded , building a much bigger army and a bigger castle and is now watching the demise of Ithaca  from the empire !!!!!!!!!!!!!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 18, 2011, 18:02:38
Of course you hear wrong from him as well. ::)
Ithaca and Rutileo have not signed an alliance.
And Ithaca hardly turned their back on Krull,
It was much more the other way around.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on March 18, 2011, 18:23:37
Of course you hear wrong from him as well. ::)
Ithaca and Rutileo have not signed an alliance.
And Ithaca hardly turned their back on Krull,
It was much more the other way around.

 :no: :no: :no: :no: :no: :no: :no: :no: :no: :no: :no: :no: :no: :no:

Kingdom of Krull abides .
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on March 18, 2011, 18:52:15
If the King of Melnibone has been lied to, then the head of the messenger will roll. 
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Wolf Knight on March 18, 2011, 18:59:55
.....as long as the King of Melnibone wields Stormbringer.  The last Kingdom to invade is still here.  They are slaves to us! 

I sooooo like this statement!!!  ;D
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on March 19, 2011, 21:32:54
If the King of Melnibone has been lied to, then the head of the messenger will roll. 

It is for statements as these that the Code of Nobles will be formed.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on March 27, 2011, 20:01:51
As previously stated, the Kingdom of Melnibone is open to trade with other kingdoms.  This is a small example of what we produce. 

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/011.jpg)

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/010.jpg)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on March 28, 2011, 14:12:10
As previously stated, the Kingdom of Melnibone is open to trade with other kingdoms.  This is a small example of what we produce. 

Kingdom of Krull is always keen to buy more weaponry as its preparing for a full scale invasion to Ithaca and probably its allies also.... ( out of character note :  see pictures of my thread mediaval set up volume two at the end,  of the market set up so far ) . Krull has lots of fishes from the north sea, textiles from the south, frash vegetables from its rich land and animal stock - cows, sheep and pigs and of course  timber from its vast foressts than are everywhere  and the famous Krull Ale  the strongest in the continent !!!!!!! Last but no means least from tis mines to the south east and south west lots of gold for direct purchasing.....
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on March 29, 2011, 03:43:47
Kingdom of Krull is always keen to buy more weaponry as its preparing for a full scale invasion to Ithaca and probably its allies also.... ( out of character note :  see pictures of my thread mediaval set up volume two at the end,  of the market set up so far ) . Krull has lots of fishes from the north sea, textiles from the south, frash vegetables from its rich land and animal stock - cows, sheep and pigs and of course  timber from its vast foressts than are everywhere  and the famous Krull Ale  the strongest in the continent !!!!!!! Last but no means least from tis mines to the south east and south west lots of gold for direct purchasing.....

King Adermaign of Melnibone will ponder the offer of Krull though I'm particularly interested in the Ale of Krull. :**:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on March 29, 2011, 08:27:59
King Adermaign of Melnibone will ponder the offer of Krull though I'm particularly interested in the Ale of Krull. :**:

Ministry of Trade at Krull sents two wagons full of Krulls' famous Abbey Ale to King Adertmaign as a present and a token of friendship and hopefully the start of trading between the two Kingsoms !  :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 02, 2011, 16:39:29
Ministry of Trade at Krull sents two wagons full of Krulls' famous Abbey Ale to King Adertmaign as a present and a token of friendship and hopefully the start of trading between the two Kingsoms !  :wave:

The Kingdom of Melnibone will open trade with the Kingdom of Krull.  The ale of Krull was a nice gesture.   :**:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 02, 2011, 21:24:07
The Kingdom of Melnibone will open trade with the Kingdom of Krull.  The ale of Krull was a nice gesture.   :**:

The Archibishop of Krull hearing these news depsatches urgently a monk to go to the Kingdom of Melniborne and warn them about the effects of Krull's Ale... The Archibishop who is not in very good terms with King Iseroth is trying to bring back again the ban on Krull's Ale and has made a couple of attempts to destroy the barley yields from where its coming from but the Farmers Guild which holds a powerful position in Krull's Kingdom found out his plans and stopped him. before it was to late. And lucky him as King Iseroth enjoys this Ale and should the barley fields had been destroyed the Archibishop's head would roll down at the centre of the city of Krull for sure ........  :lol: :lol: :lol: :lol: :lol: :lol:

 :**: :**: :**: :**: :**: :**: :**: :**: :**: :**:

Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 02, 2011, 22:44:04
The Archibishop of Krull hearing these news depsatches urgently a monk to go to the Kingdom of Melniborne and warn them about the effects of Krull's Ale... The Archibishop who is not in very good terms with King Iseroth is trying to bring back again the ban on Krull's Ale and has made a couple of attempts to destroy the barley yields from where its coming from but the Farmers Guild which holds a powerful position in Krull's Kingdom found out his plans and stopped him. before it was to late. And lucky him as King Iseroth enjoys this Ale and should the barley fields had been destroyed the Archibishop's head would roll down at the centre of the city of Krull for sure ........  :lol: :lol: :lol: :lol: :lol: :lol:

 :**: :**: :**: :**: :**: :**: :**: :**: :**: :**:



Well your Archbishop is already late.  The dock workers are sampling right now! :**:

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/SDC10614.jpg)

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/SDC10616.jpg)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 02, 2011, 22:46:47
Awesome photos Sir Elric, and the Nuremberg guard Insignia on the wagon is a great piece of detail that makes the story even more realistic !!!1

 :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 02, 2011, 22:58:46
Awesome photos Sir Elric, and the Nuremberg guard Insignia on the wagon is a great piece of detail that makes the story even more realistic !!!1

 :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow:

I thought you would like that! :D
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 02, 2011, 23:58:31
I thought you would like that! :D

 :yup: :yup: :yup: :yup: :yup: :yup: :yup: :yup: :yup: :yup:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on April 03, 2011, 04:53:12
Ok, here are updates with... I think... everyone's new trade routes. 8}

Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 03, 2011, 08:51:04
Excellent Sir WoT !!! There are still lots of Kingdoms without names etc i think these Kingdoms assuming that there is also  no input from their ' owner's' should be removed from this map. Personally i would rather have a map with 5-7 active members rather than a map with 20 members most of which are non activenad play no active role or whatsoever in this map . if people dont have the time or the interest to participate thats fine but they shouldnt expect to be here and be the same as the others who participate almost on a daily basis , sorry but that aint fair so i suggest these 'colours are removed ' and that only people who are genuinely interested and make the time for it stay on this map . Kinda reminds me of the pilot club so many joined and were keen to join but only a few made the effort for it ....

Alternatively Krull may as well inavde these 'colours' and take over with a single klicky each and develop outposts . I am only Kidding !!!! I wonder though if that happened if there would be any reaction in say a month, now i hope you all can see why i am saying this and my point...

Someone is either in or out .

Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on April 03, 2011, 18:01:12
I don't think so George. :no:
There are lots of ways of playing here,
And besides that, there are lots of people who simply don't have the time to be on everyday/week/2 weeks.
I am part of a club, and in it we sometimes don't see people for lengthy periods of time,
a few months even!
We do not revoke their membership because they haven't been as active as they wanted to be.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 03, 2011, 22:19:13
Thanks for the map update WOT! :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 04, 2011, 11:33:59
I don't think so George. :no:
There are lots of ways of playing here,
And besides that, there are lots of people who simply don't have the time to be on everyday/week/2 weeks.
I am part of a club, and in it we sometimes don't see people for lengthy periods of time,
a few months even!
We do not revoke their membership because they haven't been as active as they wanted to be.

I dont thin you understood me WoT or perhaps iwasnt clear about my proposal. People need to have some short of participation , to have claiemd a land and not having givene even a name for it for say 6 months , i think in such cases my proposal should be considered  :) :). we want an active map with happenings etc and not non active at all members ofr months and months, it wouldnt be fair for others who might want to join etc etc . however thats probably not the case as no one new is claiming any free lands !!
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on April 04, 2011, 12:21:30
If there are enough people who decide to join that all the spaces are filled up,
I will add more land another way. ;)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on April 04, 2011, 13:00:15
 :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 04, 2011, 13:41:13
By King's Order , Krull's Office of Trade despatches another wagon with Krull Ale to Rutileo with the hope to brings the talks of an alliance closer....
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on April 04, 2011, 14:05:30
Rutileo thanks Krull for the gift, :hatoff:
and in turn sends a cart full of Jewels to Krull.
Most significant of jewels is the Rutilian star,
a type of gem so rare and beautiful that it grows only on Rutileo,
and even then, it is extremely hard to find, and obtain. :)
Rutileo thinks the glowing red jewel will serve for a grant attraction
at the soon wedding between Krull and the Empire's princess.
And would serve well as a pendant on the princess. :wow:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 05, 2011, 01:58:55
King Adermaign would like to send the King of Rutileo a tokken of our trade friendship.  Please accept these two catapults and a battering ram.

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/SDC10621.jpg)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 05, 2011, 02:03:10
King Adermaign of Melnibone would like to give the King of Krull a couple of catapults as a tokken of our trade friendship.  The trade minister would like to send a siege tower as payment for another shipment of Krull Ale.

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/SDC10623.jpg)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on April 05, 2011, 03:46:49
King Adermaign would like to send the King of Rutileo a tokken of our trade friendship.  Please accept these two catapults and a battering ram.

These are indeed gifts of fine manufacture,
but let us trade for them instead.
For them Rutileo shall give also 1 Rutilian star with a few other assorted jewels. :hatoff:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 05, 2011, 06:50:57
Rutileo thanks Krull for the gift, :hatoff:
and in turn sends a cart full of Jewels to Krull.
Most significant of jewels is the Rutilian star,
a type of gem so rare and beautiful that it grows only on Rutileo,
and even then, it is extremely hard to find, and obtain. :)
Rutileo thinks the glowing red jewel will serve for a grant attraction
at the soon wedding between Krull and the Empire's princess.
And would serve well as a pendant on the princess. :wow:

..and Krull welcomes the Jewels and the red jewel will be used in the royal marriage between Krull and the Empire !!!!!  :wave: :wave: :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 16, 2011, 14:08:36
Dear King Leopold of Belathre,
King Adermaign of Melnibone would like to open trade between our Kingdoms.

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/037.jpg)

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/038.jpg)

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/039.jpg)
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Giorginetto on April 16, 2011, 18:27:30
King Adermaign of Melnibone would like to give the King of Krull a couple of catapults as a tokken of our trade friendship.  The trade minister would like to send a siege tower as payment for another shipment of Krull Ale.

(http://i64.photobucket.com/albums/h165/DarthNon/Playmobil/SDC10623.jpg)

.. and Iseroth of Krull accepts with grace this grand present. These catapults and siege tower will add to the 30 or so catapults of Krull and 6 Siege Machines and are mostly welcomed by Engineering. The chief engineer noticed and mentioned to Sir General Agnar the high quality and craftmanship of these machines. King Iseroth most pleased with these gifts orders for a large shipment of Krull to be despatched to King Adermaign. Along with it some of krulls sausages and ham ( see the pics of my mediaval set up and stores ...) to accompany the strong famus Ale . He also sents 20 swords of fine North Krull steel, the strongest of the land , famous for slaugheting dragons and other dark beasts throughout the ages ....  One of the sword is decorared with jewels and bears a message engraved and signed from King Iseroth himself ' To the great King of Melnibone, King Adermaign from King Iseroth ' ( OOC : Sorry i cant post any pics I am 60km away from my playmoden ...)

 :wave: :wave: :wave: :wave: :wave: :wave: :wave: :wave:
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Gis on April 21, 2011, 15:13:24
Dear King Leopold of Belathre,
King Adermaign of Melnibone would like to open trade between our Kingdoms.

Great pictures Elric!!

(here is my "slightly" long winded reply)


I assume your messengers came over the big sea between our Kingdoms. (WoT that sea needs a name I think)Actually the Belathre kingdom is only the southern part of "MY" blue area. The Northwestern blue part that is on "our" sea is actually inhabited by tribes of unruly barbarians/vikings. Which have hardly heard of Belathre, This area is of land (and sea) is avoided by most people, there is some trade happening here though.

Therefore I think you will have come through  Galadorn (Justindo's lands) to approach Belathre from the West. The Northwestern Duchy of Belathre is called Pilyorck and is ruled by Baron Halldor Laruns, a nephew of King Leopold (Son of the Kings Brother). The yellow has been dropped and there is more focus on the red of the Royal Coat of Arms (http://playmodb.org/cgi-bin/showinv.pl?setnum=3699).

When you come into the Pilyorck lands you quickly spot a holdfast your messengers are received most graciously and they escort you to the capitol, Heslarand. Once there Baron Halldor arranges for you to cross the Nentir river and an audience with the one of the King's counselors.

The offer of trade is graciously accepted and after a well deserved rest your messengers are on their way again. On the morning of their departure from Erundas (Capitol of Belathre) the guards are given a Velvet box which holds a twin set of daggers. On is very slim and elegant whereas the other is very stout. Even though their distinct differences they are most certanly a pair. The person bringing you this gift is one of the counselors (sorry no name yet, need to work on MUCH of the background details yet).

"Please accept this pair of Magical daggers as a gift for your King and Queen. They are masterwork items from the dwarves of Hammerfast, enchanted by our most esteemed Wizards. I am sure our trade will be fruitful>" With that he bows and bids you farewell.

(If there is no Queen, then only one dagger will be given)

Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: Elric on April 27, 2011, 03:02:03
Great pictures Elric!!

(here is my "slightly" long winded reply)


I assume your messengers came over the big sea between our Kingdoms. (WoT that sea needs a name I think)Actually the Belathre kingdom is only the southern part of "MY" blue area. The Northwestern blue part that is on "our" sea is actually inhabited by tribes of unruly barbarians/vikings. Which have hardly heard of Belathre, This area is of land (and sea) is avoided by most people, there is some trade happening here though.

Therefore I think you will have come through  Galadorn (Justindo's lands) to approach Belathre from the West. The Northwestern Duchy of Belathre is called Pilyorck and is ruled by Baron Halldor Laruns, a nephew of King Leopold (Son of the Kings Brother). The yellow has been dropped and there is more focus on the red of the Royal Coat of Arms (http://playmodb.org/cgi-bin/showinv.pl?setnum=3699).

When you come into the Pilyorck lands you quickly spot a holdfast your messengers are received most graciously and they escort you to the capitol, Heslarand. Once there Baron Halldor arranges for you to cross the Nentir river and an audience with the one of the King's counselors.

The offer of trade is graciously accepted and after a well deserved rest your messengers are on their way again. On the morning of their departure from Erundas (Capitol of Belathre) the guards are given a Velvet box which holds a twin set of daggers. On is very slim and elegant whereas the other is very stout. Even though their distinct differences they are most certanly a pair. The person bringing you this gift is one of the counselors (sorry no name yet, need to work on MUCH of the background details yet).

"Please accept this pair of Magical daggers as a gift for your King and Queen. They are masterwork items from the dwarves of Hammerfast, enchanted by our most esteemed Wizards. I am sure our trade will be fruitful>" With that he bows and bids you farewell.

(If there is no Queen, then only one dagger will be given)



There is a Queen but I have not introduced her yet.

I will have to work on getting the correct heraldry.  This set will not be out until next year here in the US.
Title: Re: Kingdoms Map: Trading and sociopolitical interaction
Post by: WarriorOfToys on May 23, 2011, 13:18:39
Sorry to stick my oar in here, :-[ but I have a quick suggestion. It might make it easier if you always used italics when speaking in character, and normal print when out of character. That way it might be easier to keep it straight.

:wow: